The Story so far.....

The Story so far.....

Tuesday 23 June 2020

Blade Skill Tree





1. Hard Hit                               Limit 

           

MP Cost: 100
​Damage Type: ​Physical -  Physical Proration
Game Description: "Brutally hit the target with the weapon. Chance to inflict [Flinch] on the target."

Base Skill Multiplier: 1 + 0.05 * Skill Level
Base Skill Constant: 50 + 5 * Skill Level

Combo starter: yes
Combo mid: yes 

Hit Count: 1 hit
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range

Ailment: Flinch
Ailment Duration: 2 seconds
Base Ailment Chance
  • 9% (level 1)
  • 14% (level 2)
  • 19% (level 3)
  • 23% (level 4)
  • 27% (level 5)
  • 32% (level 6)
  • 37% (level 7)
  • 41% (level 8)
  • 45% (level 9)
  • 50% (level 10)
Ailment Cooldown
  • 1 second (Easy and Normal); 
  • 3 seconds (Hard); 
  • 6 seconds (Nightmare); 
  • 9 seconds (Ultimate)

Weapon usedExtra Enhancement:
Flinch chance +50%

Skill Multiplier +0.5







2. Astute                                        Limit 

           

MP Cost: 200
Damage Type: Physical -  Physical Proration
Game Description: "Strongly hit the target in rapid motion. Critical Rate +25 when this skill is activated."

Base Skill Multiplier: 1.5 + 0.1 * Skill Level
Base Skill Constant: 150 + 5 * Skill Level

Combo starter: yes
Combo mid: yes 

Hit Count: 1 hit
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range

Skill Effect: The skill has a Motion Speed boost of (5 * Skill Level)%;

The boost is applied as follows:
Astute Animation Time Modifier = Animation Time Modifier * (1 - Motion Speed boost/100)
Buff Effect: Critical Rate +25
Buff Duration: 
5 seconds (levels 1 to 5); 
10 seconds (levels 6 to 10)

Weapon usedExtra Enhancement:
One-Handed Sword bonus: MP Cost -100
Skill Multiplier +0.5
Critical Rate of buff is doubled







   3. Trigger Slash                         Limit 

           

MP Cost: 300 (levels 1 to 5); 200 (levels 6 to 10)
Damage Type: Physical -  Physical Proration
Game Description: "Put power while slashing the target. Enhance Attack MP Heal until the next skill. The motion speeds up one time by this skill."

Element: Fire

Base Skill Multiplier: 1.5 + 0.05 * Skill Level
Base Skill Constant: 200 + 10 * Skill Level

Combo starter: yes
Combo mid: yes 

Hit Count: 1 hit
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range

Buff Effect:
- Attack MP Recovery +(2 * Skill Level)
- Sets the next skill's Animation Time Modifier to 50%
Buff Duration: Until a skill is used

Weapon usedExtra Enhancement:
Gains the Perfect Aim attribute
Skill Multiplier +1

Footnotes:
​- This skill's Animation Time Modifier buff overrides all other Motion Speed modifiers








   4. Rampage                                Limit 

           

MP Cost: 500
Damage Type: None
Game Description: "Furiously and consecutively attack a target. Greatly enhance normal attacks 10 times and a strong attack will be activated after that. Unable to use redundantly."

Auto Attack:
First 10 Auto Attacks Skill Multiplier: 1.1 + 0.04 * Skill Level; total multiplier for all hits
First 10 Auto Attacks Skill Constant: 10 * Skill Level; total constant for all hits
First 10 Auto Attacks Hit Count: 4; damage calculation is done once, then divided between the hits
First 10 Auto Attacks Hit Count (Dual Swords): 7; damage calculation is done once, then divided between the hits alongside the subhand damage

Final Blow:
Final Blow Skill Multiplier (First 2 Hits) : 1 + 0.1 * Skill Level; multiplier for each hit
Final Blow Skill Multiplier (Third Hit) : 5 + 0.1 * Skill Level
Final Blow Skill Constant (All 3 Hits) : 300 + 20 * Skill Level; constant for each hit
Final Blow Hit Count: 3 hits; damage calculation is done for each hit

Combo starter: yes
Combo mid: yes 

Hit Count: 10 hit + 3 final blow
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range

Buff Effect:
- For the entirety of the buff, sets your DEF, your MDEF and your Dodge to 0
- Increases the user's next 10 auto attacks' damage as well as changing their hit count
- Attack MP Recovery +(2.5 * Skill Level)
- On the 11th auto attack, deals a final blow that is treated as a Physical skill with the Perfect Aim attribute
Buff Duration: 11 auto attacks OR until afflicted with any ailment OR 10 minutes

Weapon usedExtra Enhancement:
First 10 Auto Attacks Skill Multiplier +(0.05 * Skill level)
Final Blow Skill Multiplier (First 2 Hits) +1
Final Blow Skill Multiplier (Third Hit) +3
Footnotes:
- This skill cannot be reused if the buff is already active;
- If this skill is in a combo and is not the first skill of that combo, the combo ends at the first skill if the buff is already active
- The auto attack Skill Multiplier and Skill Constant changes only apply to the main hand of Dual Swords
- The Attack MP Recovery buff of this skill is not doubled on Dual Swords
- The Final Blow isn't affected by Sword Techniques
- The Final Blow isn't affected by the Motion Speed stat, but is affected by Freeze and Trigger Slash
- The buff deactivates Power Wave while it is active








  5. Meteor Breaker                       Limit 

           

MP Cost: 600
Damage Type: Physical -  Physical Proration
Game Description: "Strong attack like a meteor. Chance to inflict "Dizzy" on a target and generate Area of Effect when landing. Become invincible while the skills is activated."

Base Skill Multiplier (First Hit): 4 + 0.2 * Skill Level
Base Skill Multiplier (Second Hit): 1 + 0.5 * Skill Level
Base Skill Constant (First Hit): 400 + 20 * Skill Level
Base Skill Constant (Second Hit): 0

Combo starter: yes
Combo mid: yes 

Hit Count: 2 hits on the main target; 1 hit on all other targets; damage calculation is done for each hit
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
Second Hit Range: around the main target
  • 2m (levels 1 to 3)
  • 2.5m (levels 4 to 6)
  • 3m (levels 7 to 9)
  • 3.5m (level 10); 

Buff Effect: Become completely invincible
Buff Duration: 2 seconds OR until the user lands during the animation

First Hit Ailment: Dizzy
First Hit Aliment Duration: 10 seconds
First Hit Ailment Chance: 
  • 2% (level 1)
  • 5% (level 2)
  • 7% (level 3)
  • 10% (level 4)
  • 12% (level 5)
  • 15% (level 6)
  • 17% (level 7)
  • 20% (level 8)
  • 22% (level 9)
  • 25% (level 10)
First Hit Ailment Cooldown: None


 Weapon usedExtra Enhancement: 
Dizzy chance +75%
Second hit skill multiplier +base DEX/100

Second Hit Skill Multiplier +2
Dizzy chance +75%
Footnote
- Triple Thrust's Skill Constant buff is divided by 2








 
 6. Sonic Blade                         
 Limit 

           

MP Cost: 200
Damage Type: Physical -  Physical Proration
Game Description: "Thrust enemies quickly moving toward them. Range and Critical Rate increase as the skill levels up. Become more powerful by using consecutively."

Base Skill Multiplier: 1 + 0.05 * Skill Level
Base Skill Constant: 100 + 5 * Skill Level

Combo starter: yes
Combo mid: yes 

Hit Count: 1 hit
Maximum Cast Range: 8m (levels 1 to 3); 12m (levels 4 to 6); 16m (levels 7 to 9); 20m (level 10)
Hit Range: 1m; around caster

Skill Effect:
- This skill will move you in front of the main target, hitting anything in the way
- This skill has Critical Rate +(10 * Skill Level)

Buff Effect: Changes the skill's name to Super Sonic Blade, doubles its damage, changes the animation and increases the Hit Range by 1m
Buff Duration: 5 seconds

Weapon usedExtra Enhancement:
Maximum Cast Range +4m
Skill Multiplier +0.5
Skill's Critical Rate boost is divided by 10
Footnotes:
​When used close enough, Super Sonic Blade can pierce through the target, similar to Triple Thrust








7. Spiral Air                                
 Limit 

           

MP Cost: 300
Damage Type: Physical -  Physical Proration
Game Description: "Sharply thrust the target causing wind slashes. No critical damage. When Spiral Air hits a target, Critical Damage increases for a few seconds."

Base Skill Multiplier: 0.2 + 0.06 * Skill Level; multiplier for each hit
Base Skill Constant: 30; constant for each hit

Combo starter: yes
Combo mid: yes 

Hit Count: 10 hits; damage calculation is done once, then copied for the remaining hits
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range

Skill Effect: This skill cannot Critical
Buff Effect: Critical Damage +(0.5 * Skill Level + total DEX/(60 - Skill Level)); minimum of 1 and maximum of 10
Buff Duration: 1 second * Skill Level

Weapon usedExtra Enhancement:
Skill Multiplier +0.05
Critical Damage buff is halved; minimum is 1 and maximum is 5









8. Sword Tempest                   
 Limit 

           

MP Cost: 400
Damage Type: Physical - Magic Proration
Game Description: "A strong slash that generates a tempest. The tempest will deal damage over time. Enemies will be sucked into it once."

Base Skill Multiplier (Wave): 1.5 + 0.1 * Skill Level
Base Skill Multiplier (Tornado): 0.5 + 0.05 * Skill Level; multiplier for each hit
Base Skill Constant (Wave): 0
Base Skill Constant (Tornado): 80; constant for each hit

Combo starter: yes
Combo mid: yes 

Wave Hit Count: 1 hit
Tornado Hit Count: 2 hits (levels 1 and 2); 3 hits (levels 3 and 4); 4 hits (levels 5 and 6); 5 hits (levels 7 and 8); 6 hits (levels 9 and 10)
Maximum Cast Range: 12m
Hit Range: 2m (levels 1 and 2); 3m (levels 3 to 5); 4m (levels 6 to 8); 5m (levels 9 and 10); around zone of impact of the wave with the initial target

Wave Ailment: Suction
Wave Ailment Chance: 100% on mobs; 50% on bosses
Ailment Duration: 1 second
Ailment Resistance: 0.001 seconds

Weapon usedExtra Enhancement:
Skill Multiplier (Tornado/whirlwind) +base Dex/100
Skill Multiplier (Wave/bullet) +Base StR/100
Footnotes
This skill is unaffected by Whack, Long Range and Short Range Damage/Long Range Damage stats
The wave will track the initial target and drop the tornado upon impact
Triple Thrust's Skill Constant buff is divided by the sum of the Wave Hit Count and the Tornado Tick Count.








9. Buster Blade                   

 Limit 

           

MP Cost: 300
Damage Type: Physical -  Physical Proration
Game Description: "Add aura and slash consecutively. Weapon ATK increases for a few seconds when activating Buster Blade. Restore a small amount of HP when the buff is added. The buff is not overwritten."

Base Skill Multiplier: 0.75 * Skill Level; total multiplier of all hits
Base Skill Constant: 30 * Skill Level; total constant of all hits

Combo starter: yes
Combo mid: yes 

Hit Count: 3 hits; damage calculation is done once then spread evenly between the hits
Maximum Cast Range: 7m

Skill Effect:
- Restores 1000 HP if the buff is successfully applied
- This skill will always critical hit

Buff Effect:
- Weapon ATK +(1 * Skill Level)%
- The duration of the buff is not refreshed when using this skill while the buff is active
Buff Duration: 10 seconds


Weapon usedExtra Enhancement:
  HP heal +2 * base VIT
 Skill Multiplier +base STR/100
  HP heal +base VIT
skill multiplier +base DEX/100

Shield sub bonus: increased weapon atk bonus from shield refine value:
  • Ex: refine +1 = 1% watk bonus

Increased healing value depending on shield overall Def:-
  • Ex: normal healing value =1002 
  • With shield sub (10 Def) =1012
Footnotes:
The buff is not refreshed if it is already active










10. Sword Mastery                
 Limit 

           

MP cost: 0
Skill Type: Passive
Game Description: "Get better at swordsmanship. ATK of One/Two-Handed Swords increases."

Passive Effect: 
Weapon ATK +(3 * Skill Level)%
ATK +1% (levels 1 and 2)/ +2% (levels 3 to 7)/ +3% (levels 8 to 10)

For Dual Swords, this skill also affects the Weapon ATK and the ATK of your subhand sword









11. Quick Slash                     
 Limit 

           

MP cost: 0
Skill Type: Passive
Game Description: "Shorten the Attack Intervals of One/Two-Handed Swords."

Passive Effect: Attack Speed +(Skill Level)% and +(10 * Skill Level)







12. Sword Techniques        
 Limit 

           

MP cost: 0
Skill Type: Passive
Game Description: "Learn the mastership of swords. The damage dealt of Blade Skill increases."

Passive Effect: Increases the damage of Blade Skills by (2 * Skill Level)%









13. Warcry                                          
 No Limit 
    

MP Cost: 300
Skill Type: Buff skill
Game Description: "Perform a rallying cry. Increases ATK for a while. Removes status ailment: [Fear]."

Combo starter: yes
Combo mid: yes 

Skill Effect: When the skill is cast successfully, removes the Fear aliment from any party member that has it

Buff Effect: Gives a buff that increases ATK by (Skill Level)% to the entire party
Buff Duration: (15 + Skill Level) seconds

Weapon usedExtra Enhancement:
Buff Duration +50 seconds
 ATK% of buff +5%









14. Berserk                                         
 No Limit 
    

MP Cost: 500
Skill Type: Buff Skill
Game Description: "Stop thinking and wield a weapon like a berserker. Increase Normal Attack Power/Attack Speed/Critical Rate for a few seconds and greatly decrease Stability/DEF/MDEF. Rampage is not removed by status ailments while it is in effect."

Combo starter: yes
Combo mid: yes 

Buff Effect:
- Attack Speed +(10 * Skill Level)% and +(100 * Skill Level)
- Critical Rate +2 (level 1)/ +5 (level 2)/ +7 (level 3)/ +10 (level 4)/ +12 (level 5)/ +15 (level 6)/ +17 (level 7)/ +20 (level 8)/ +22 (level 9)/ +25 (level 10)
- Increases your auto attacks' Skill Multiplier by (0.1 * Skill Level)
- Rampage is not removed by ailments while the buff is active
- DEF -(100 - Skill Level)%; MDEF -(100 - Skill Level)%
- Stability -(100 - 5 * Skill Level)%
Buff Duration: 10 seconds

Weapon usedExtra Enhancement:
 
Buff Duration +20 seconds

Stability reduction is halved
 DEF% and MDEF% reduction are halved

 
Buff Duration +20 seconds

Stability reduction is halved
Critical Rate of buff is doubled

 
Buff Duration +20 seconds

Stability reduction is halved, but The Stability reduction doesn't affect the Subhand Stability of Dual Swords
Reduction in DEF% and MDEF% 

Footnotes:
If Rampage is active, the First 10 Auto Attacks Skill Multiplier is increased by the Skill Multiplier boost, but not the Final Blow Skill Multipliers
The auto attack's Skill Multiplier boost only applies to the main hand of Dual Swords








15. Swift Attack                  
 Limit 

           

​MP Cost: 300
Damage Type: Physical - Normal Proration
Game Description: Kick while pretending to attack with a sword. This skill has "normal attack proration". MP Cost for the next skill used will be reduced when the skill reaches its maximum level. 

Base Skill Multiplier: 0.5 + 0.05 * Skill Level
Base Skill Constant: 50 + 5 * Skill Level

Combo starter: yes
Combo mid: yes 

Skill Effect: Halves MP cost of the next skill

Ailment: Tumble
Ailment Duration: 3 seconds
Base Ailment Chance
  • 9% (level 1)
  • 14% (level 2)
  • 19% (level 3)
  • 23% (level 4)
  • 27% (level 5)
  • 32% (level 6)
  • 37% (level 7)
  • 41% (level 8)
  • 45% (level 9)
  • 50% (level 10)
Ailment Cooldown: 
  • 3 seconds (Easy and Normal);
  • 6 seconds (Hard);
  • 12 seconds (Nightmare);
  • 18 seconds (Ultimate)

Weapon usedExtra Enhancement:
Mp used reduced by 100mp
Tumble Chance: +50%

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