The Story so far.....

The Story so far.....

Saturday 27 June 2020

Magic Skill Tree


Skill Tier 1 - Player Lv 1 - 29
Magic:
Arrow
Magic:
Javelin
Magic:
Wall
Magic
Mastery 
MP Charge 


Skill Tier 2 - Player Lv 30 - 69
 Magic:
Blast
Magic:
Lance
Chain
cast


Skill Tier 3 - Player Lv 70 - 149
 Magic:
Impact
Magic:
Storm
Power
wave
                     
                     
 
Extra Skill
Magic:
Guardian Beam


Skill Tier 4 - Player Lv 150+
Magic:
Finale
Magic:
Burst
Maximizer


1. Magic: Arrow                                         
 No Limit 
       

MP Cost: 100MP
Damage Type: Magic damage - Magic proration
Game Description: "Shoot small magic arrows. The arrows increase as the skill levels up."

Base Skill Multiplier: 0.65 + 0.06 * Skill Level; multiplier for each hit
Base Skill Constant: 40 + Skill Level; constant for each hit

Combo starter: yes
Combo mid: yes 

Hit Count: 
  • 2 hits (levels 1 and 2); 
  • 3 hits (levels 3 and 4); 
  • 4 hits (levels 5 and 6); 
  • 5 hits (levels 7 and 8); 
  • 6 hits (levels 9 and 10); 
damage calculation is done for each it

Maximum Cast Range: 12m
Base Cast Time: 2 seconds; affected by Cast Speed

 Weapon usedExtra Enhancement: 
Skill Multiplier +0.25
 Hit Count +2

Footnotes:
- Staff bonus takes precedence over Magic Device bonus
- This skill is affected by Concentrate, Long Range, and Short Range Damage/Long Range 






2. Magic: Javelin                                         
 No Limit 
       

MP Cost: 200MP
Damage Type: Magic damage - Magic proration
Game Description: "Drop a large magic javelin on the target. Chance to inflict a status ailment. The status ailment depends on the element."

Base Skill Multiplier: 1.5 + 0.1 * Skill Level
Base Skill Constant: 50 + 15 * Skill Level

Combo starter: yes
Combo mid: yes 

Hit Count: 1 hit
Maximum Cast Range: 8m

Ailment: 
  • Flinch (with Neutral element); 
  • Ignite (with Fire element); 
  • Freeze (with Water element); 
  • Blind (with Wind element); 
  • Slow (with Earth element); 
  • Dizzy (with Light element);
  • Fear (with Dark element);
Base Ailment Chance: (7.5 * Skill Level)%
Ailment Duration: 2 seconds for Flinch; 10 second for others

Ailment Cooldown:
- For Flinch: 5 seconds (Easy, Normal and Hard); 6 seconds (Nightmare); 9 seconds (Ultimate)
- For others: 3 seconds

 Weapon usedExtra Enhancement: 
Skill Multiplier +0.5
 Ailment chance +25%

Footnotes:
- Staff bonus takes precedence over Magic Device bonus
- Available with all weapons
- This skill is affected by Concentrate, Long Range, and Short Range Damage/Long Range 







3. Magic: Lance                                         
No Limit 
       



MP Cost: 300
Damage Type: Magic
Game Description: "Shoot magic lances one after another. The lances increase as the skill levels up. Chance to inflict [Stop] on the target."

Base Skill Multiplier: 2.5 + 0.15 * Skill Level; multiplier for each hit
Base Skill Constant: 300 + 40 * Skill Level; constant for each hit

Combo starter: yes
Combo mid: yes 

Hit Count: 
  • 2 hits (levels 1 to 5); 
  • 3 hits (levels 6 to 10); 
damage calculation is done for each it

Maximum Cast Range: 14m
Base Cast Time: 2 seconds; affected by Cast Speed

Ailment: Stop
Base Ailment Chance: 10% + (2 * Skill Level)%
Ailment Duration: 10 seconds
Ailment Cooldown: 10 seconds


 Weapon usedExtra Enhancement: 
Skill Multiplier +1.5+INT*0.002
Stop chance is tripled
    Skill Multiplier+INT*0.002
              Hit Count +1
      Stop chance is tripled

Footnotes:
- Staff bonus takes precedence over Magic Device bonus
- This skill is affected by Concentrate, Long Range, and Short Range Damage/Long Range 







4. Magic: Impact                                         
No Limit 
       


​MP Cost: 200
Damage Type: Magic
Game Description: "Attack enemies around you with a shock wave. Halves MP cost of the next skill. The effect will become weak if you consecutively use this skill."

Element: Neutral

Base Skill Multiplier: 0.25 * Skill Level
Skill Multiplier (Impact Buff Active): 0.1 * Skill Level
Base Skill Constant: 100 + 10 * Skill Level

Combo starter: yes
Combo mid: yes 

Hit Count: 1 hit
Maximum Cast Range: Theoretically infinite (limited to 100m)
Hit Range: 3m; around caster
Base Cast Time: 
  • 2 seconds (levels 1 and 2); 
  • 1 second (levels 3 to 6); 
  • Instant cast (levels 7 to 10); 
affected by Cast Speed

Buff Effect:
- The next skill has its MP Cost divided by half and rounded up to the nearest multiple of 100 Example: 
  • 300/2 = 150 -> 200 MP 
  • 600/2 = 300 -> 300 MP
- While this buff is active, the Skill Multiplier and Tumble chance of this skill are decreased and the specific weapon bonuses are disabled
Buff Duration: Until a skill is used

Ailment: Tumble
Base Ailment Chance: 15% + (5 * Skill Level)%
Ailment Chance (Impact Buff Active): (Skill Level)%
Ailment Duration: 3 seconds
Ailment Cooldown: 
  • 3 seconds (Easy and Normal); 
  • 6 seconds (Hard); 
  • 12 seconds (Nightmare); 
  • 18 seconds (Ultimate)
 Weapon usedExtra Enhancement: 
Tumble chance +25%
 Skill Multiplier +2.5








5. Magic: Finale                                        
No Limit 
       


MP Cost: 1600
Damage Type: Magic
Game Description: "Super wide area of effect. Deal greater damage to enemies near the centre. Cast Speed is long and unable to reduce it with CSPD. Generate Aggro while casting."

Element: Neutral

Skill Multiplier:
First Radius Skill Multiplier: 30
Second Radius Skill Multiplier: (3000)/1.5)/100
Third Radius Skill Multiplier: (3000/1.5)/2)/100

Skill Constant:
First Radius Skill Constant: 300 * Skill Level
Second Radius Skill Constant: 30 * Skill Level
Third Radius Skill Constant: 3 * Skill Level

Combo starter: yes
Combo mid: yes 

Hit Count: 
  • 3 hits (if within the First Radius)
  • 2 hits (if within the Second Radius but not within the First Radius)
  • 1 hit (if within the Third Radius but not on the others) 
Damage calculation is done for each hit

Maximum Cast Range: 12m
Hit Range: 
  • 0.5m (First Radius); 
  • 4m (Second Radius); 
  • 10m (Third Radius)

Base Cast Time: (13 - Skill Level) seconds

Skill Effect: On the main target, generates 100 Aggro per second of cast time, then generates the remaining aggro on hit. Works normally on other targets.

 Weapon usedExtra Enhancement: 
First Radius Skill Multiplier +7.5+(INT/100)
 First Radius Skill Multiplier +(INT/100)
            Second Radius is doubled
           Third Radius is quadrupled

Footnotes:
- Staff bonus takes precedence over Magic Device bonus
- This skill is affected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats
- This skill is unaffected by Chain Cast
- The aggro generated during the casting animation is unaffected by Sneak Attack or Aggro% stats
- Available with all weapons








6. Magic: Wall                                      
No Limit 
       


MP Cost: 200
Damage Type: Magic
Game Description: "Create a magic wall at the feet. Deal damage and knock back enemies."

Base Skill Multiplier: 0.8 + 0.04 * Skill Level; multiplier for each hit
Base Skill Constant: 100+ 2*Skill Level; constant for each hit

Combo starter: yes
Combo mid: yes 

Hit Count: 
  • 5 hits (level 1); 
  • 6 hits (levels 2 and 3); 
  • 7 hits (levels 4 and 5); 
  • 8 hits (levels 6 and 7); 
  • 9 hits (levels 8 and 9); 
  • 10 hits (level 10); damage calculation is done for each it

Maximum Cast Range: Theoretically infinite
Hit Range: 1.5m; around the caster's position when the skill is cast
Base Cast Time: 1 second; affected by Cast Speed

Ailment: Knockback
Base Ailment Chance: 100% as long as you have aggro
Knockback Distance: 5m; halved for bosses
Ailment Cooldown: 0.8 seconds

 Weapon usedExtra Enhancement: 
Skill Multiplier +0.3
  Hit Range +1m

Footnotes:
- Staff bonus takes precedence over Magic Device bonus
- This skill is affected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats
- Triple Thrust's Skill Constant buff is divided by the Hit Count
- Available with all weapons







7. Magic: Blast                                    
No Limit 
       


​MP Cost: 300
Damage Type: Magic
Game Description: "Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the element."

Base Skill Multiplier: 7 + 0.3 * Skill Level
Base Skill Constant: 180 + 20 * Skill Level

Combo starter: yes
Combo mid: yes 

Hit Count: 1 hit
Maximum Cast Range: 8m
Hit Range: 
  • 3m (levels 1 to 5); 
  • 4m (levels 6 to 10); around target

Base Cast Time: 4 seconds; affected by Cast Speed

Ailment: 
  • Flinch (with Neutral element); 
  • Ignite (with Fire element); 
  • Freeze (with Water element); 
  • Blind (with Wind element); 
  • Slow (with Earth element); 
  • Dizzy (with Light element); 
  • Fear (with Dark element)

Base Ailment Chance: (5 * Skill Level)%
Ailment Duration: 2 seconds for Flinch; 10 second for others

Ailment Cooldown:
- For Flinch: 
  • 5 seconds (Easy, Normal and Hard); 
  • 6 seconds (Nightmare); 
  • 9 seconds (Ultimate)
- For others: 10 Seconds

 Weapon usedExtra Enhancement: 
Skill Multiplier +1.5+INT*0.002
  Skill Multiplier +INT*0.002
      Ailment chance +50%
           Hit Range +2m

Footnotes:
- This skill is affected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats
- Staff bonus takes precedence over Magic Device bonus
- Available with all weapons









8. Magic: Storm                                   
No Limit 
       


MP Cost: 400
Damage Type: Magic
Game Description: "A magic to generate a storm. Enemies will be sucked into it. Strong monsters may not be sucked into it."

Base Skill Multiplier: 1.8 + 0.02 * Skill Level; multiplier for each hit
Base Skill Constant: 50 + 3 * Skill Level; constant for each hit

Combo starter: yes
Combo mid: yes 

Hit Count: 
  • 1 hit (level 1); 
  • 2 hits (levels 2 and 3); 
  • 3 hits (levels 4 and 5); 
  • 4 hits (levels 6 and 7); 
  • 5 hits (levels 8 and 9);
  • 6 hits (level 10); damage calculation is done for each it

Maximum Cast Range: 8m
Hit Range: 
  • 1.75m (levels 1 to 3); 
  • 2.75m (levels 4 to 7); 
  • 3.75m (levels 8 to 10); around the target's position when the skill is cast

Base Cast Time: 1 second; affected by Cast Speed

Ailment: Suction
Base Ailment Chance: 100% on mobs; 50% on bosses
Ailment Duration: 1 second
Ailment Cooldown: 0.001 seconds

 Weapon usedExtra Enhancement: 
Skill Multiplier +0.3
    Hit Range +2m

Footnotes:
- Staff bonus takes precedence over Magic Device bonus
- This skill is unaffected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats
- Triple Thrust's Skill Constant buff is divided by the Hit Count
- Available with all weapons








9. Magic: Burst                                 
No Limit 
       


​MP Cost: 500
Damage Type: Magic
Game Description: "Enhance magic power and shoot out. Chance to Knock Back the target aiming at you. Cast Time is very long, however, it is shortened by using Magic Skills before casting."
Base Skill Multiplier: 15 + 0.6 * Skill Level
Base Skill Constant: 200 + 30 * Skill Level

Combo starter: yes
Combo mid: yes 

Hit Count: 1 hit
Maximum Cast Range: 8m

Hit Range: 
  • Fan of 8m (levels 1 to 5)
  • Fan of 9m (level 6)
  • Fan of 10m (level 7)
  • Fan of 11m (level 8)
  • Fan of 12m (level 9)
  • Fan of 3m (level 10) of radius and an angle of (40 + 2 * Skill Level)°

Magic: Burst range:
Red: position of main caster
Blue: possible position of main target (the position doesn't really matter)
Green: area of Magic: Burst
Purple: angle of Magic: Burst
Black: the area of a circle skill if it had the same radius as Magic: Burst; this is mainly to describe the radius and the arc of Magic: Burst

Base Cast Time: 8 seconds; affected by Cast Speed

Buff Effect:
- For every other attacking skill from the Magic Skill Tree cast, the buff gains a counter; this skill can have a maximum of 10 counters
- This skill's Total Cast Time is decreased by 1 second for each counter; this is applied after Cast Speed and Chain Cast calculations; only a maximum of 8 seconds can be reduced this way
Buff Duration: Until you use Magic: Burst

Ailment: Knockback(unavailable on bosses)
Base Ailment Chance: (10 * Skill Level)%
Knockback Distance: 15m - 2 * mob's size in in-game meters
Ailment Cooldown: Mob Knockback Distance in seconds


 Weapon usedExtra Enhancement: 
Skill Multiplier + PlayerINT/100
                              Skill Multiplier + PlayerINT*0.005
Fan radius +1m (levels 1 to 3)/ +2m (levels 4 to 6)/ +3m (levels 7 to 10)
Fan angle +5° (levels 1 to 3)/ +10° (levels 4 to 6)/ +15° (levels 7 to 10)

Footnotes:
- Staff bonus takes precedence over Magic Device bonus
- This skill is affected by Concentrate, and Short Range Damage Damage stats
- Bonus multiplier does not get affected by +int int% stat
- Available with all weapons









10. Magic Mastery                                 
Limit 
       



​MP Cost: 0
Skill Type: Passive
Game Description: "Get better at using magic weapons. ATK of Staffs and Magic Devices increases."

Passive Effect: 
  • Weapon ATK +(3 * Skill Level)%
  • MATK +1% (levels 1 and 2)/ +2% (levels 3 to 7)/ +3% (levels 8 to 10)









11. MP Charge                               
No Limit 
       


MP Cost: 0
Skill Type: Restore MP 
​Game Description: "Restore MP by charging magic power. The charging time reduces as the skill levels up."

Combo starter: No
Combo mid: yes 

Base Charge Time: 
  • 9 seconds (levels 1 to 3); 
  • 8 seconds (levels 4 to 6); 
  • 7 seconds (levels 7 to 9); 
  • 6 seconds (level 10); affected by Cast Speed

Charge time reduction from CSPD=Base charge time-{Max 1,(CSPD/1000)}

Skill Effect: Restores (200 + 10 * Skill Level) MP if the skill is cast successfully

Buff Effect: Decreases the Cast Time of Maximizer by (Skill Level) seconds
This effect only takes place if you have a Staff or Magic Device when using Maximizer
Buff Duration: Until a skill is used

 Weapon usedExtra Enhancement: 
Charge Time is halved
           Restored MP +50
Charge Time is divided by 1.5

Footnotes:
- Staff bonus takes precedence over Magic Device bonus
- This skill cannot be used as the first skill of a combo
​- Available with all weapons




12. Chain Cast                            
No Limit 
       


MP Cost: 0
Skill Type: Passive
Game Description: "Efficiently cast magic. The cast speed of the magic skill used after "Magic: Arrows" increases."

Passive Effect: Places a buff whenever Magic: Arrows is cast

Buff Effect:
- If the next attacking skill is a skill from the Magic Skill tree and has a cast time, that skill has its cast time reduced by (5 * Skill Level)%
- If the next attacking skill is a skill from the Magic Skill tree and doesn't have a cast time, that skill gains a Motion Speed boost of (5 * Skill Level)%;

The boost is applied as follows:
Chain Cast Boosted Motion Speed = Base Motion Speed * (1 - Motion Speed boost/100)

Buff Duration: Until an attacking skill from the Magic Skill tree is used

Footnotes:
- The Motion Speed boost stacks multiplicatively with the effects of Freeze and the combo tag "Swift"





13. Power Wave                            
No Limit 
       


MP Cost: 0
Skill Type: Passive
Game Description: "Shoot a magic wave if the target is out of range. Available from 5m or less away. The range extends up to 10m as the skill levels up. Attack MP Recovery is applied to this skill."

Damage Type: Neutral

Maximum Power Wave Auto Attack Range: 5m + (0.5 * Skill Level)m

Passive Effect: Whenever you're out of your default auto attack range, but within the Power Wave Auto Attack range, you can use an auto attack that still recovers MP through Attack MP Recovery and still inflicts neutral proration, but its total damage is decreased by (100 - 5 * Skill Level)%

 Weapon usedExtra Enhancement: 
Maximum Power Wave Auto Attack Range +2m
 Auto attack damage penalty -40%
                       Auto attack damage penalty -70%;
a negative damage "penalty" results in a positive damage boost

Footnotes:
- On Dual Swords, the damage calculation formula for Power Wave auto attacks changes: both their main hand and sub hand auto attack damage are summed before being spreading the result evenly between the hits
- Power Wave is disabled when Rampage is active
- Available with all weapons






14. Maximizer                         
No Limit 
       


MP Cost: 300
Skill Type: Restore MP
Game Description: "Greatly restore MP. Cast Time is shortened as the skill levels up. If you use MP Charge before this skill, the Cast Time of Maximizer will be shortened according to the skill level of MP Charge when using the skill with a Staff or Magic Device."

Combo starter: yes
Combo mid: yes 

Base Cast Time: 
  • 17 seconds (level 1); 
  • 16.5 seconds (level 2)
  • 16 seconds (level 3)
  • 15.5 seconds (level 4)
  • 15 seconds (level 5)
  • 14 seconds (level 6)
  • 13 seconds (level 7)
  • 12 seconds (level 8)
  • 11 seconds (level 9)
  • 10 seconds (level 10)

Skill Effect: Restores 1000 MP if the skill is cast successfully

 Weapon usedExtra Enhancement: 
Restored MP +500
  Restored MP +700

Footnotes:
- Staff bonus takes precedence over Magic Device bonus
- Available with all weapons




15. Magic: Guardian Beam        
Limit 
     


MP Cost: 300
Skill Type: Magic Dmg - Magic Proration
Game Description: Emits light to protect the caster. While active, magic attacks will be executed at a certain time such as after other magic skills are cast, or after dealing damage to an enemy.

Base Skill Multiplier: 0.55 + 0.06 * Skill Level; multiplier for each hit
Base Skill Constant: 30 + Skill Level; constant for each hit

Combo starter: yes
Combo mid: yes 

Skill Effect: 
Upon primary skill activation, the beams will trigger when user gets aggro while casting skills that has certain cast time
- Knockback enemy approaching when the caster get aggro
Each skill level adds 1 beam stack , level 10 = 10 beam stacks,

Maximum Cast Range: 8m

Skill Duration: Unlimited or until it's beam stacks are used up,

Footnotes:
- The beams cause knockback on normal monsters (can't knockback bosses/mini bosses)
- Only for staff and main magic device only. Unavailable with sub magic device.

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