What is Ailment? Ailment is basically bad status inflicted by monster or certain player skill in battles. It's a mechanic in the game that could be inflicted to you to reduce your battle performances. However, you can also inflict ailments to monster using certain skills.
How to reduce or negate Ailments chances?
Lucky, there's a way to counter Ailments in the game using stats though it's not 100% chance but at least it works.
1. MTL stat
The personal stats called MTL could reduce chance the character getting the ailment, where:
3.4 MTL stat equal to 1% Ailment Resistance
Hence 255 MTL stat give around 75% Ailment resistance. There is also some gears that could give Ailment Resistance.
2. Recovery
Use of Recovery skill from support tree skills which costs you 100MP if less than lvl 10, but 0MP if u successfully heal ailments at lvl 10.
3. Item
To heal ailment, vaccine can be used too. It can be acquired either from General store, consignment board, or synthesis.
4. Guard Skill
Manual guard can negate ailment by small chance and reduce fractional dmg to 1.
5. Registlet
Some registlet can negate ailment (such as pyrexia, which remove 100% freeze at max lvl) and some can mitigate the ailment.
Note:
(Everything is the player's perspective)
Ailment List
To Enemy | To Player |
- Usually interrupts the enemy for 1 second,
- Has a 3 seconds cooldown with
2 seconds break-chance duration to reveal boss break part. - Cooldown varies from enemies, skills and boss difficulty.
Player skill that can inflict this ailment:
Cannon Spear (with Registlet)
| - Interrupts you and makes you vulnerable for 1 second
- Cancelling any prompted movement similar to combos
- Can be mitigated by registlet (Pursuit of Relief)
|
To Enemy | To Player |
- Usually interrupts the enemy for 3 seconds,
- Has a 15 seconds cooldown
with 4 seconds break-chance duration to reveal boss break part. - Cooldown varies from enemies, skills and boss difficulty.
Player skill that can inflict this ailment:
| - Interrupts you and makes you vulnerable for 3 seconds,
- Cancelling any prompted movement similar to combos.
- Can be mitigated by registlet (Pursuit of Relief)
Player skill that can mitigate this ailment :
|
To Enemy | To Player |
- Immobilize the enemy for 5 seconds,
- Has a 25 seconds cool down
with 6 seconds break-chance duration to reveal boss break part. - Using this before tumble and
flinch prolongs the break chance duration - However flinch and tumble is resisted.
- Cooldown varies from enemies, skills and boss difficulty.
Player skill that can inflict this ailment:
| - Immobilizes you for 5 seconds.
- Cancelling any prompted movement similar to combos.
- Can be mitigated by registlet (Pursuit of Relief).
Player skill that can mitigate this ailment :
|
To Enemy | To Player |
- Different Skills has different ranges of knock back.
- The cooldown depends on the range of knock back distance
Player skill that can inflict this ailment:
| - Different attack has different ranges of knock back.
- The cooldown depends type of attack monster used.
Player skill that can mitigate this ailment : |
To Enemy | To Player |
- Dealt a fractional dmg per interval
- Dmg depending on the target's HP and the player's INT and DEX.
- Poison dmg = 2*[(1+ 2*INT)+(0.5*DEX)]
- Has a duration of 10 seconds.
- Able to re-inflict as the duration ended.
Player skill that can inflict this ailment: | - Inflicts a 5% current HP fractional dmg per interval
- Dmg tick every time you use a skill or auto attack.
- Lasts for 10 seconds.
- Can be mitigated by registlet (Poison Heal).
Player skill that can mitigate this ailment : |
To Enemy | To Player |
- Delays the enemy's attacks for 2 seconds
- (1sec for bosses).
- Has a duration of 10 seconds.
- Able to re-inflict as the duration ended.
Player skill that can inflict this ailment: Pommel Sword
Paralysis Shot
| - Halves current ASPD
- Lasts for 10 seconds.
- Can be mitigated by
registlet (Neural Control)
|
To Enemy | To Player |
- Reduces the target's hit by 60% (20% to bosses).
- Has a duration of 10 seconds.
- Able to re-inflict as the duration ended.
Player skill that can inflict this ailment:
| - If the player is inflicted with it, they have a hit penalty.
- If the player is 8m or farther:
they suffer a 40% penalty (hit * 0.600000023841858), - if they are 7m or closer:
they suffer a 20% penalty (hit * 0.800000011920929). - Lasts for 10 seconds.
- Can be mitigated by registlet (Cat's Eye)
|
To Enemy | To Player |
- Dealt a fractional dmg per interval depending on the target's HP
- Ignite dmg = 2*[(1+ 2*INT).
- Has a duration of 10 seconds. Able to re-inflict as the duration ended.
Player skill that can inflict this ailment:
| - Inflicts a 15% current HP fractional dmg every 3 seconds.
- Lasts for 10 seconds.
- AMPR become double with registlet (Bloody Warrior)
Player skill that can mitigate this ailment :
Player skill that has this ailment penalty: |
To Enemy | To Player |
- Increases the delay
between attacks by 100% (50% for bosses), - Lasts for 10 seconds.
- Able to re-inflict as
the duration ended.
Player skill that can inflict this ailment:
| - Reduces motion speed by 50%
- It's applied after the
base motion speed and God Speed Wield. - Lasts for 10 seconds.
- Can be mitigated by
registlet (Pyrexia)
|
To Enemy | To Player |
- Reduces the target's
MDEF/DEF by 50%, - The total def is calculated from
the parts first then armor break then magic/physical pierce is applied. - Lasts for 5 seconds.
- Able to re-inflict as the duration ended.
Player skill that can inflict this ailment:
| - Reduces player
MDEF/DEF by -50%. - Lasts for 5 seconds.
- Able to re-inflict as
the duration ended. - Can be mitigated by
registlet (Emergency Repair)
|
To Enemy | To Player |
- Reduces target's movement speed by 50%
- (25% for bosses),
- lasts for 10 seconds.
- Able to re-inflict as the duration ended.
Player skill that can inflict this ailment:
| - Reduces movement speed by -50%,
- Lasts for 10 seconds.
- Able to re-inflict as the duration ended.
- Can be mitigated by registlet (Impetus)
|
To Enemy | To Player |
- Binds the enemy to it's current position for 10 seconds,
- Has a 50 seconds cooldown.
- Less effective against bosses/ Mini bosses as it only reduces bosses' movement speed by 50%
- It does not bind the bosses
- More effective with mobs.
- Attacks patterns such as linear dash or charging attacks can bypass stop.
Player skill that can inflict this ailment: | - Binds the player to it's current position.
- Using motion skills like charging slash can bypass stop.
- Can be mitigated by registlet (Steady Stance)
|
To Enemy | To Player |
- Has a 30% to cancel the target's attack (10% for bosses),
- lasts for 10 seconds.
- Able to re-inflict as the duration ended.
Player skill that can inflict this ailment:
Javelin (Dark Element weapon)
| - Has a 30% chance to cancel any kind of attack.
- can be removed with skill (Warcry)
|
To Enemy | To Player |
- Disables the enemy's both evasion rate and guard rate
- Halves guard/Evasion rate for bosses.
- Able to re-inflict as the duration ended.
Player skill that can inflict this ailment:
| - Halves evasion and guard rates,
- Lasts 10 seconds.
- Able to re-inflict as the duration ended.
|
To Enemy | To Player |
30% (dmg * 0.699999988079071) - lasts for 10 seconds.
- Able to re-inflict as the duration ended.
Player skill that can inflict this ailment:
| - Reduces dmg dealt by 30%.
|
To Enemy | To Player |
- Reduces Target's MDEF by 25%.
- Increase Magic Critical rate chance :
Magic Critical Rate + (Critical Rate/2)
from
Magic Critical Rate + (Critical Rate/4) with Spell Burst at lvl 10
- Lasts 5 seconds on Bosses/Mini Bosses
- Able to re-inflict as soon as Duration ends.
Player skill that can inflict this ailment:
| - Increases original MP cost of skills by +100mp,
- Duration depends on the type of attack of the enemy.
- Able to re-inflict as the duration ended.
|
To Enemy | To Player |
| - Unable to cast magic skills.
- Increases amount of MP
recovered with registlet (Silent Recharge)
|
To Enemy | To Player |
| - Unable to cast physical skills.
- increases amount of MP
recovered with registlet (Bloody Warrior)
Player skill that has this ailment penalty:
|
To Enemy | To Player |
- Halves current stability,
- all stability reduction is applied first
- then fatigue, last is graze.
| - Halves current stability,
- all stability reduction is applied first
- then fatigue, last is graze.
|
To Enemy | To Player |
- Doubles player's weapon Graze threshold,
- Lasts for 10 seconds.
- Has a cooldown of 50 seconds.
Player skill that can inflict this ailment:
| |
To Enemy | To Player |
- Status ailment that prevents movement and action
- Effect ends when monster taking damage
- Immobilize the enemy for 7 seconds,
- Cooldown varies from enemies, skills and boss difficulty.
- Boss monster recover HP
Player skill that can inflict this ailment:
| - Status ailment that prevents movement and action
- Effect ends when player taking damage
- Duration depends on monster attack.
- Cancelling any prompted movement similar to combos.
- Recovers MP based on Base AMPR
- Can be mitigated with registlet (Forty Winks)
|
To Enemy | To Player |
| - Nullify ailment resistance.
- Even with 100% ailment resistance, if sick ailment inflicted, the resistance will be bypassed.
|
To Enemy | To Player |
| - Lower players Critical damage by 50% for 10 sec.
|
To Enemy | To Player |
- Can suck nearby monsters close to the area you cast
- (except for some boss and mini bosses), last for 6 seconds.
- The skill that can do suction is "Magic: Storm"
- 100% rate for mobs that are within range, - 50% chance for boss and mini bosses that could be affected by the ailment.
Player skill that can inflict this ailment:
| - Suck player inside the Area of effect.
- Deal damage over time
- Disable evasion and guard
- The ailment duration last depends on monster attack skills.
|
To Enemy | To Player |
| - Deal fatal damage according to MP left.
- Damage depends on the current
MP left during explosion and will leave you with 0 MP after countdown ended.
Mana Explosion=MP bar *1000
- Countdown depends on boss attack
- Immediately recovers 100MP
if you survive Mana Explosion with registlet (Mana Diffuser)
|
To Enemy | To Player |
| - Activate the skill by consuming
current HP even if current MP is not enough according to the skill's MP requirement. - Its attributes are similar to tenacity tag in Combo.
|
To Enemy | To Player |
| - Status ailment that prevents movement and action
- Remove all buff and reset aggro
- Gain invincibility during ailment infliction
|
Two iconless ailments : Item disable and Inversion(only found in Road of Megiston currently)
Item disable : +15 sec item cooldown
Inversion : currentHp% switch with currentMP%
both available in 5th Road of Megiston
No comments:
Post a Comment