The Story so far.....

The Story so far.....

Wednesday 26 May 2021

Halberd Skill Tree

 




Skill Unlock Levels:

Skill Tier 1 - Player Lv 1 - 29
Flash
Stab
Cannon
Spear
Deadly
Spear
Halberd
Mastery 
Quick
Aura 


Skill Tier 2 - Player Lv 30 - 69
 Dragon
Tail 
Punish
Ray
Warcry
of
Struggle


Skill Tier 3 - Player Lv 70 

Dive
Impact
Strike
Stab
Critical
Spear
                    
                     
Extra Skill
Buster
Lance


Skill Tier 4 - Player Lv 150
Dragon
Tooth
Chronos
Dive
Godspeed
Wield


1. Flash Stab                            
Limit 
       

MP Cost: 100 MP

Damage Type: Physical Dmg - Physical Proration

Game Description: "Sharply attack an enemy with a quick movement."


Base Skill Multiplier: 1 + 0.05 * Skill Level

Base Skill Constant: 50 + 5 * Skill Level


Combo starter: yes

Combo mid: yes 


Hit Count: 1 hit

Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range


Skill Effect: The skill has a Motion Speed boost of 50%;

the boost is applied as follows:

Flash Stab Animation Time Modifier = Animation Time Modifier * (1 - Motion Speed boost/100)

 Weapon usedExtra Enhancement: 
Motion Speed boost -25%


Footnotes:

- This skill is affected by Whack, and Short Range Damage stats

- Triple Thrust's Skill Constant buff is divided by 2




2. Cannon Spear                       
Limit 
       

MP Cost: 200 MP

Damage Type: Physical Dmg - Physical Proration

Game Description: "Attack an enemy by throwing the halberd. The range increases as the skill levels up."


Base Skill Multiplier (First Hit): 0.4 + 0.01 * Skill Level

Base Skill Multiplier (Toss): 1.5 + 0.1 * Skill Level

Base Skill Constant (First Hit): 100 + 10 * Skill Level

Base Skill Constant (Toss): 0


Combo starter: yes

Combo mid: yes 


Hit Count: 2 hits; damage calculation is done for each hit

Hit Range (Toss): 

Length of 

  • 8m (levels 1 and 2)/ 
  • 9m (levels 3 and 4)/ 
  • 10m (levels 5 and 6)/ 
  • 11m (levels 7 and 8)/ 
  • 12m (levels 9 and 10); 

Radius of 

  • 1m (levels 1 to 5)/ 
  • 2m (levels 6 to 10); 

from caster's position


Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range


Footnotes:

- This skill is affected by Whack, and Short Range Damage stats

- Triple Thrust's Skill Constant buff is divided by 2





 3. Dragon Tail                     
Limit 
       

MP Cost: 300 MP

Damage Type: Physical Dmg - Physical Proration

Game Description: "Whirl around the Halberd and swipe enemies. Chance to inflict [Tumble]. Unable to inflict Tumble on boss monsters."


Base Skill Multiplier (First Hit): 0.7 + 0.03 * Skill Level

Base Skill Multiplier (Second Hit): 2 + 0.2 * Skill Level

Base Skill Constant (First Hit): 100

Base Skill Constant (Second Hit): 50 + 15 * Skill Level


Combo starter: yes

Combo mid: yes 


Hit Count: 2 hits; damage calculation is done for each hit

Hit Range (First Hit): 

  • 1.5m (levels 1 to 5); 
  • 2m (levels 6 to 10); around caster

Hit Range (Second Hit): 

  • 2.5m (levels 1 to 3); 
  • 3m (levels 4 to 6); 
  • 3.5m (levels 7 to 9); 
  • 4m (level 10); around caster

Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range


Buff Effect: lowers dmg taken while the skill is active

Buff Effect:

  • Hit count=1, damage cut=50
  • Hit count=2, damage cut=10*SkillLvl


Ailment: Tumble

Base Ailment Chance: (10 * Skill Level)% on mobs; 0% on bosses

Ailment Duration: 3 seconds

Ailment Cooldown: 3 seconds


Footnotes:

This skill is unaffected by Whack and Short Range Damage/Long Range Damage modifiers

- Triple Thrust's Skill Constant buff is divided by 2




3. Dive Impact                     
Limit 
       

MP Cost: 400 MP

Damage Type: Physical Dmg - Physical Proration

Game Description: "The thrust Halberd breaks the earth in time. Generate a mass explosion and deal additional damage after a while with a chance to inflict [Dazzled] when the skill is activated."


Combo starter: yes

Combo mid: yes 


Base Skill Multiplier (First Hit): 2 + 0.2 * Skill Level+STR*0.004

Base Skill Multiplier (Second Hit): 2 + 0.4 * Skill Level+INT*0.01

Base Skill Constant (First Hit): 200 + 20 * Skill Level

Base Skill Constant (Second Hit): 0


Hit Count: 2 hits; damage calculation is done for each hit

Hit Range (First Hit): (2.5+0.25*SkillLvl)m ; around caster

Hit Range (Second Hit): (4.5+0.25*SkillLvl)m ; around the caster's position when the skill is cast


Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range


Skill Effect: The second hit will detonate after 4 seconds


Second Hit Ailment: Dazzled

Second Hit Ailment Chance: (10 * Skill Level)%

Second Hit Ailment Duration: 10 seconds

Second Hit Ailment Cooldown: 30 seconds


Buff Effect: Invincibility

Buff Duration: 3sec or until caster lends on ground


Footnotes:

This skill is unaffected by Whack and Short Range Damage/Long Range Damage modifiers

Triple Thrust's Skill Constant buff is divided by 2





 3. Dragon Tooth                     
Limit 
       

MP Cost: 500MP

Damage Type: Physical Dmg - Physical Proration

Game Description: "Jump toward a target and attack. After using the skill, you will return to the original place. It has high Defense Ignorance and Critical Rate but it has no bonus on power."


Base Skill Multiplier (First Hit): 0.75 * Skill Level

Base Skill Multiplier (Second Hit): 7.5

Base Skill Constant: 0; constant for each hit


Combo starter: yes

Combo mid: yes 


Hit Range: Single target, but has a radius of 0.5m + weapon's Auto Attack Maximum Range; around caster's landing position

Hit Count: 2 hits; damage calculation is done for each hit


Maximum Cast Range: 12m


Skill Effect:

- Causes the caster to jump at the enemy's current position and back; the speed of the jump is determined by the Motion Speed and the distance

- Negates Flinch, Tumble and Stun during the skill's animation

- This skill has Critical Rate +65 + (Skill Level) and Physical Pierce +(10 * Skill Level)%


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers

Triple Thrust's Skill Constant buff is divided by 2





 6. Deadly Spear                   
Limit 
       
 

MP Cost: 100MP

Damage Type: Physical Dmg - Physical Proration

Game Description: "Accurately thrust an enemy and deal fatal damage. It takes time to activate the skill, however, ignore certain amount of defense and have a high chance to inflict critical damage."


Base Skill Multiplier

  • 1.3 (levels 1 and 2); 
  • 1.35 (level 3); 
  • 1.4 (level 4); 
  • 1.45 (level 5); 
  • 1.5 (level 6); 
  • 1.55 (level 7); 
  • 1.6 (level 8); 
  • 1.65 (level 9); 
  • 1.7 (level 10)

Base Skill Constant: 80 + 3 * Skill Level


Combo starter: yes

Combo mid: yes 


Hit Count: 1 hit

Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range

Base Charge Time: 

  • 1.5 seconds (level 1); 
  • 1 second (levels 2 to 4); 
  • 0.5 seconds (levels 5 to 7); 
  • none (levels 8 to 10)


Skill Effect:

- This skill gives a critical rate boost by 3

Skill's critical rate=Total critical rate*3

- This skill has Physical Pierce 

  • +10% (levels 1 to 3)/ 
  • +15% (levels 4 to 6)/ 
  • +20% (levels 7 to 9)/ 
  • +25% (level 10)


 Weapon usedExtra Enhancement: 
Skill Multiplier -0.2
Skill's Critical Rate boost -2.5


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers

- MP cost of next skill is halved if this skill does a critical hit




7. Punish Ray                  
Limit 
       
 

MP Cost: 0MP

Damage Type: Physical/Magical - Magic Proration

Game Description: "Cast a magic using the Halberd to resemble a staff. Deal magic damage affected by ATK. Critical Rate of the next skill increases."


Base Skill Multiplier: 0.25 + 0.01 * Skill Level² + total INT/400

Base Skill Constant: 0


Combo starter: No

Combo mid: yes 


Element: Neutral


Hit Count: 1 hit

Maximum Cast Range: 12m

Base Cast Time: 2 seconds; affected by Cast Speed


Skill Effect: This skill calculates base damage as if it were a physical skill, but the rest of damage calculation as if it were a magic skill;


Buff Effect: Gives a Critical Rate boost for the next three skills;

- (15 * Skill Level) for the first,

- (10 * Skill Level) for the second and

- (5 * Skill Level) for the third

Buff Duration: Until a skill is used


Weapon usedExtra Enhancement:
Skill Multiplier is doubled
Critical Rate boost for the first skill is divided by 1.5
Critical Rate boost for the second skill is halved
Critical Rate boost for the third skill is halved

Footnotes:

This skill is unaffected by Whack and Short Range Damage/Long Range Damage modifiers

- The skill gives magic proration

- This skill cannot be used as the first skill of a combo





8. Strike Stab                
Limit 
       
 

MP Cost: 200MP

Damage Type: Physical Dmg - Physical Proration

Game Description: "Thrust an enemy with a quick movement. The damage increases if the target has a status ailment. Have a low chance to deal critical."


Base Skill Multiplier: 1.9 + 0.01 * Skill Level + total STR/500; multiplier for each hit

Ailment Bonus Skill Multiplier: 0.1 * Skill Level

Base Skill Constant: 100; constant for each hit


Combo starter: yes

Combo mid: yes 


Hit Count: 3 hits; damage calculation is done once then copied to the other hits

Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range


Skill Effect:

- This skill has a base Critical Rate penalty of (5 * Skill Level)%;

- The penalty is applied as follows:

Strike Stab Critical Rate = (25 + CRT/3.4) * (1 - base Critical Rate penalty/100) * (1 + Critical Rate%/100) + Flat Critical Rate

- If this skill hits a target with an ailment, the Ailment Bonus Skill Multiplier is added to the Base Skill Multiplier

Weapon usedExtra Enhancement:
Ailment Bonus Skill Multiplier is doubled
Skill Constant +100
Base Critical Rate is halved, changing the penalty formula to:

Strike Stab Critical Rate = (25 + CRT/3.4) * (1 - base Critical Rate penalty/100) * (1 + Critical Rate%/100)/2 + Flat Critical Rate


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers





9.Chronos Drive              
Limit 
       

MP Cost: 400MP

Damage Type: Physical Dmg - Magic Proration

Game Description: "Repeat the fact that you penetrated a target. Add an effect that you deal additional damage for a few seconds."


Base Skill Multiplier: 1 + 0.5 * Skill Level; total multiplier of all hits

Base Skill Constant: 40 * Skill Level


Combo starter: yes

Combo mid: yes 


Hit Count: 3 hits; damage calculation is done once then spread evenly between the hits

Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range


Skill Effect: The target gets inflicted additional hits over time

Skill Effect Duration: 

  • 5 seconds (levels 1 and 2); 
  • 6 seconds (levels 3 and 4); 
  • 7 seconds (levels 5 and 6); 
  • 8 seconds (levels 7 and 8); 
  • 9 seconds (level 9); 
  • 10 seconds (level 10)


Chronos Drive Additional Damage Type: Physical/Magic

Chronos Drive Additional Skill Multiplier: 0.4 + 0.01 * Skill Level + base INT/500

Chronos Drive Additional Skill Constant: 250 + 25 * Skill Level


Chronos Drive Additional Hit Count:

Delay between hits = Auto attack delay + 1.5 * Animation Time Modifer of Chronos Drive/100

Hit Count = Skill Effect Duration/Delay between hits


Footnotes:

This skill is unaffected by Whack and Short Range Damage/Long Range Damage modifiers

- Hit/miss, evasion, graze and critical checks are copied from the skill for all hits; rest of damage calculation is done for each hit

- The delay isn't affected by Motion Speed modifiers on Chronos Drive

- The extra hits use magic proration, but the rest of damage calculation is done as if they were physical skills





10. Halberd Mastery           
Limit 
       

MP Cost: 0MP

Skill Type: Passive Skill

Game Description: "Get better at using Halberds. ATK increases when you equip a Halberd."


Passive Effect: 

- Weapon ATK +(3 * Skill Level)%; 

- ATK +X:

  • +1% (levels 1 and 2)/ 
  • +2% (levels 3 to 7)/ 
  • +3% (levels 8 to 10)




11. Critical Spear           
Limit 
       

MP Cost: 0MP

Skill Type: Passive Skill

Game Description: "Learn the mastery of Halberds. Critical Rate increases when you equip a Halberd."


Passive Effect: 

Critical Rate +X%: 

  • +0% (level 1)/ 
  • +1% (levels 2 and 3)/ 
  • +2% (levels 4 and 5)/ 
  • +3% (levels 6 and 7)/ 
  • +4% (levels 8 and 9)/ 
  • 5% (level 10) 

and Critical Rate +X

  • +1 (levels 1 and 2)/ 
  • +2 (levels 3 and 4)/ 
  • +3 (levels 5 and 6)/ 
  • +4 (levels 7 and 8)/ 
  • +5 (levels 9 and 10)





12. Quick Aura           
No Limit 
    

MP Cost: 0MP

Skill Type: Buff Skill

Game Description: "Increase your speed with the fighting spirit. Activate skills by consuming HP instead of MP. Increase ASPD for a certain period of time."


Combo starter: No

Combo mid: yes 


Skill Effect: 

- This skill will consume 15% of your Max HP to activate; 

- if you don't enough HP, you will be left with 1 HP but the effects of the buff will be reduced to the effects of Skill Level 1


Buff Effect: Attack Speed +(2.5 * Skill Level)% and +(50 * Skill Level)

Buff Duration: 3 minutes


 Weapon usedExtra Enhancement: 
Max HP Consumption -5%
Buff Duration +2 minutes


Footnotes:
- This skill cannot be used as the first skill of a combo





13. War Cry of Struggle          
Limit 
       

MP Cost: 100MP

Skill Type: Buff Skill

Game Description: "The roar of life in a critical situation. Restore MP a little. The amount of the MP restoration increases as the current HP is low."


Combo starter: No

Combo mid: No 


Base Charge Time: 

  • 5 seconds (levels 1 to 3); 
  • 4 seconds (levels 4 to 6); 
  • 3 seconds (levels 7 to 9); 
  • 2 seconds (level 10)


Skill Effect:

- When the skill is cast successfully, restores 120 MP

- If the skill is cast when your HP is at 85% or lower, increases the MP restored by (2 * Skill Level) MP

- If the skill is cast when your HP is at 70% or lower, increases the MP restored by (4 * Skill Level) MP

- If the skill is cast when your HP is at 55% or lower, increases the MP restored by 20 + (10 * Skill Level) MP

- All the HP dependent effects stack and are added to the total amount of MP restored


 Weapon usedExtra Enhancement: 
Charge Time -1 second


Footnotes:
- This skill cannot be used in a combo





14. Godspeed Wield        
Limit 
       

MP Cost: 100MP

Skill Type: Buff Skill

Game Description: "Consume MaxMP and able to stack 3 times at most. Enhance ASPD/Action Speed/Evasion Rate for a short period of time and greatly decrease Physical and Magic Resistance. The effect ends when taking damage."


Combo starter: yes

Combo mid: yes 


Skill Effect: Every time you use the skill, you add a stack to the buff; the buff can have 3 stacks maximum


Buff Effect:

- Attack Speed +(30 * Skill Level * number of stacks)

- Motion Speed +(Skill Level * number of stacks)%

- Evasion +(Skill Level * number of stacks)%

- Max MP -(100 * number of stacks)

- Physical Resistance and Magic Resistance -((100 - 3 * Skill Level) * number of stacks)%

Buff Duration: 10 + (2 * Skill Level) seconds


 Weapon usedExtra Enhancement: 
Attack Speed of buff +(100 * number of stacks)
Physical and Magical Resistance decrease of buff is reduced by (45 * number of stacks)%
Buff Duration +30 seconds





15. Buster Lance      
Limit 
       

MP Cost: 100MP

Skill Type: Physical Dmg - Physical Proration

Description: Attack by throwing spear from distance. The further you are from the target, the weaker it is. The skill will change if certain conditions are met and the distance-based power depletion will also be minimized.


Base Skill Multiplier: 1*(Skill Level) + Distance adjusting Skill Multiplier

Distance adjusting Skill Multiplier:

  • 1m (+11 Multiplier) 
  • 2m (+10 Multiplier) 
  • 3m (+9 Multiplier) 
  • 4m (+8 Multiplier) 
  • 5m (+7 Multiplier) 
  • 6m (+6 Multiplier) 
  • 7m (+5 Multiplier) 
  • 8m (+4 Multiplier) 
  • 9m (+3 Multiplier) 
  • 10m (+2 Multiplier) 
  • 12m (+1 Multiplier) 
  • 12m (+0 Multiplier) 

Base Skill Constant: 100


Combo starter: yes

Combo mid: yes 


Hit Count: 1 hit

Maximum Cast Range: 12m


Skill Effect:

- Buster Lance is enhanced when casted with Punish Ray and becomes Grand Buster Lance

Grand Buster Lance Base Skill Multiplier: 6

Grand Buster Lance Base Skill Constant: 200

- Grand Buster Lance Damage is reduced by 40% but negates the Distance Penalty

 - Grand Buster Lance will always deal Critical Hits


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers
- Buster Lance has a Distance Penalty
- Buster Lance adjusts its Power depending on the distance from the Target
Grand Buster Lance refreshes the number of Punish Ray Stacks.


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