MP Cost: 100 MP
Damage Type: Physical Dmg - Physical Proration
Game Description: "Sharply attack an enemy with a quick movement."
Base Skill Multiplier: 1 + 0.05 * Skill Level
Base Skill Constant: 50 + 5 * Skill Level
Hit Count: 1 hit
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
Skill Effect: The skill has a Motion Speed boost of 50%;
the boost is applied as follows:
Flash Stab Animation Time Modifier = Animation Time Modifier * (1 - Motion Speed boost/100)
Weapon used | Extra Enhancement: |
Motion Speed boost -25% |
Footnotes:
- Triple Thrust's Skill Constant buff is divided by 2
MP Cost: 200 MP
Damage Type: Physical Dmg - Physical Proration
Game Description: "Attack an enemy by throwing the halberd. The range increases as the skill levels up."
Base Skill Multiplier (First Hit): 0.4 + 0.01 * Skill Level
Base Skill Multiplier (Toss): 1.5 + 0.1 * Skill Level
Base Skill Constant (First Hit): 100 + 10 * Skill Level
Base Skill Constant (Toss): 0
Hit Count: 2 hits; damage calculation is done for each hit
Hit Range (Toss):
Length of
- 8m (levels 1 and 2)/
- 9m (levels 3 and 4)/
- 10m (levels 5 and 6)/
- 11m (levels 7 and 8)/
- 12m (levels 9 and 10);
Radius of
- 1m (levels 1 to 5)/
- 2m (levels 6 to 10);
from caster's position
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
Footnotes:
- Triple Thrust's Skill Constant buff is divided by 2
MP Cost: 300 MP
Damage Type: Physical Dmg - Physical Proration
Game Description: "Whirl around the Halberd and swipe enemies. Chance to inflict [Tumble]. Unable to inflict Tumble on boss monsters."
Base Skill Multiplier (First Hit): 0.7 + 0.03 * Skill Level
Base Skill Multiplier (Second Hit): 2 + 0.2 * Skill Level
Base Skill Constant (First Hit): 100
Base Skill Constant (Second Hit): 50 + 15 * Skill Level
Hit Count: 2 hits; damage calculation is done for each hit
Hit Range (First Hit):
- 1.5m (levels 1 to 5);
- 2m (levels 6 to 10); around caster
Hit Range (Second Hit):
- 2.5m (levels 1 to 3);
- 3m (levels 4 to 6);
- 3.5m (levels 7 to 9);
- 4m (level 10); around caster
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
Buff Effect: lowers dmg taken while the skill is active
Buff Effect:
- Hit count=1, damage cut=50
- Hit count=2, damage cut=10*SkillLvl
Ailment: Tumble
Base Ailment Chance: (10 * Skill Level)% on mobs; 0% on bosses
Ailment Duration: 3 seconds
Ailment Cooldown: 3 seconds
Footnotes:
- Triple Thrust's Skill Constant buff is divided by 2
MP Cost: 400 MP
Damage Type: Physical Dmg - Physical Proration
Game Description: "The thrust Halberd breaks the earth in time. Generate a mass explosion and deal additional damage after a while with a chance to inflict [Dazzled] when the skill is activated."
Base Skill Multiplier (First Hit): 2 + 0.2 * Skill Level+STR*0.004
Base Skill Multiplier (Second Hit): 2 + 0.4 * Skill Level+INT*0.01
Base Skill Constant (First Hit): 200 + 20 * Skill Level
Base Skill Constant (Second Hit): 0
Hit Count: 2 hits; damage calculation is done for each hit
Hit Range (First Hit): (2.5+0.25*SkillLvl)m ; around caster
Hit Range (Second Hit): (4.5+0.25*SkillLvl)m ; around the caster's position when the skill is cast
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
Skill Effect: The second hit will detonate after 4 seconds
Second Hit Ailment: Dazzled
Second Hit Ailment Chance: (10 * Skill Level)%
Second Hit Ailment Duration: 10 seconds
Second Hit Ailment Cooldown: 30 seconds
Buff Effect: Invincibility
Buff Duration: 3sec or until caster lends on ground
Footnotes:
Triple Thrust's Skill Constant buff is divided by 2
MP Cost: 500MP
Damage Type: Physical Dmg - Physical Proration
Game Description: "Jump toward a target and attack. After using the skill, you will return to the original place. It has high Defense Ignorance and Critical Rate but it has no bonus on power."
Base Skill Multiplier (First Hit): 0.75 * Skill Level
Base Skill Multiplier (Second Hit): 7.5
Base Skill Constant: 0; constant for each hit
Hit Range: Single target, but has a radius of 0.5m + weapon's Auto Attack Maximum Range; around caster's landing position
Hit Count: 2 hits; damage calculation is done for each hit
Maximum Cast Range: 12m
Skill Effect:
- Causes the caster to jump at the enemy's current position and back; the speed of the jump is determined by the Motion Speed and the distance
- Negates Flinch, Tumble and Stun during the skill's animation
- This skill has Critical Rate +65 + (Skill Level) and Physical Pierce +(10 * Skill Level)%
Footnotes:
Triple Thrust's Skill Constant buff is divided by 2
MP Cost: 100MP
Damage Type: Physical Dmg - Physical Proration
Game Description: "Accurately thrust an enemy and deal fatal damage. It takes time to activate the skill, however, ignore certain amount of defense and have a high chance to inflict critical damage."
Base Skill Multiplier:
- 1.3 (levels 1 and 2);
- 1.35 (level 3);
- 1.4 (level 4);
- 1.45 (level 5);
- 1.5 (level 6);
- 1.55 (level 7);
- 1.6 (level 8);
- 1.65 (level 9);
- 1.7 (level 10)
Base Skill Constant: 80 + 3 * Skill Level
Hit Count: 1 hit
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
Base Charge Time:
- 1.5 seconds (level 1);
- 1 second (levels 2 to 4);
- 0.5 seconds (levels 5 to 7);
- none (levels 8 to 10)
Skill Effect:
- This skill gives a critical rate boost by 3
Skill's critical rate=Total critical rate*3
- This skill has Physical Pierce
- +10% (levels 1 to 3)/
- +15% (levels 4 to 6)/
- +20% (levels 7 to 9)/
- +25% (level 10)
Weapon used | Extra Enhancement: |
Skill Multiplier -0.2 Skill's Critical Rate boost -2.5 |
Footnotes:
- MP cost of next skill is halved if this skill does a critical hit
MP Cost: 0MP
Damage Type: Physical/Magical - Magic Proration
Game Description: "Cast a magic using the Halberd to resemble a staff. Deal magic damage affected by ATK. Critical Rate of the next skill increases."
Base Skill Multiplier: 0.25 + 0.01 * Skill Level² + total INT/400
Base Skill Constant: 0
Element: Neutral
Hit Count: 1 hit
Maximum Cast Range: 12m
Base Cast Time: 2 seconds; affected by Cast Speed
Skill Effect: This skill calculates base damage as if it were a physical skill, but the rest of damage calculation as if it were a magic skill;
Buff Effect: Gives a Critical Rate boost for the next three skills;
- (15 * Skill Level) for the first,
- (10 * Skill Level) for the second and
- (5 * Skill Level) for the third
Buff Duration: Until a skill is used
Footnotes:
- The skill gives magic proration
- This skill cannot be used as the first skill of a combo
MP Cost: 200MP
Damage Type: Physical Dmg - Physical Proration
Game Description: "Thrust an enemy with a quick movement. The damage increases if the target has a status ailment. Have a low chance to deal critical."
Base Skill Multiplier: 1.9 + 0.01 * Skill Level + total STR/500; multiplier for each hit
Ailment Bonus Skill Multiplier: 0.1 * Skill Level
Base Skill Constant: 100; constant for each hit
Hit Count: 3 hits; damage calculation is done once then copied to the other hits
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
Skill Effect:
- This skill has a base Critical Rate penalty of (5 * Skill Level)%;
- The penalty is applied as follows:
Strike Stab Critical Rate = (25 + CRT/3.4) * (1 - base Critical Rate penalty/100) * (1 + Critical Rate%/100) + Flat Critical Rate
- If this skill hits a target with an ailment, the Ailment Bonus Skill Multiplier is added to the Base Skill Multiplier
Footnotes:
MP Cost: 400MP
Damage Type: Physical Dmg - Magic Proration
Game Description: "Repeat the fact that you penetrated a target. Add an effect that you deal additional damage for a few seconds."
Base Skill Multiplier: 1 + 0.5 * Skill Level; total multiplier of all hits
Base Skill Constant: 40 * Skill Level
Hit Count: 3 hits; damage calculation is done once then spread evenly between the hits
Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
Skill Effect: The target gets inflicted additional hits over time
Skill Effect Duration:
- 5 seconds (levels 1 and 2);
- 6 seconds (levels 3 and 4);
- 7 seconds (levels 5 and 6);
- 8 seconds (levels 7 and 8);
- 9 seconds (level 9);
- 10 seconds (level 10)
Chronos Drive Additional Damage Type: Physical/Magic
Chronos Drive Additional Skill Multiplier: 0.4 + 0.01 * Skill Level + base INT/500
Chronos Drive Additional Skill Constant: 250 + 25 * Skill Level
Chronos Drive Additional Hit Count:
Delay between hits = Auto attack delay + 1.5 * Animation Time Modifer of Chronos Drive/100
Hit Count = Skill Effect Duration/Delay between hits
Footnotes:
- Hit/miss, evasion, graze and critical checks are copied from the skill for all hits; rest of damage calculation is done for each hit
- The delay isn't affected by Motion Speed modifiers on Chronos Drive
- The extra hits use magic proration, but the rest of damage calculation is done as if they were physical skills
MP Cost: 0MP
Skill Type: Passive Skill
Game Description: "Get better at using Halberds. ATK increases when you equip a Halberd."
Passive Effect:
- Weapon ATK +(3 * Skill Level)%;
- ATK +X:
- +1% (levels 1 and 2)/
- +2% (levels 3 to 7)/
- +3% (levels 8 to 10)
MP Cost: 0MP
Skill Type: Passive Skill
Game Description: "Learn the mastery of Halberds. Critical Rate increases when you equip a Halberd."
Passive Effect:
Critical Rate +X%:
- +0% (level 1)/
- +1% (levels 2 and 3)/
- +2% (levels 4 and 5)/
- +3% (levels 6 and 7)/
- +4% (levels 8 and 9)/
- 5% (level 10)
and Critical Rate +X
- +1 (levels 1 and 2)/
- +2 (levels 3 and 4)/
- +3 (levels 5 and 6)/
- +4 (levels 7 and 8)/
- +5 (levels 9 and 10)
MP Cost: 0MP
Skill Type: Buff Skill
Game Description: "Increase your speed with the fighting spirit. Activate skills by consuming HP instead of MP. Increase ASPD for a certain period of time."
Skill Effect:
- This skill will consume 15% of your Max HP to activate;
- if you don't enough HP, you will be left with 1 HP but the effects of the buff will be reduced to the effects of Skill Level 1
Buff Effect: Attack Speed +(2.5 * Skill Level)% and +(50 * Skill Level)
Buff Duration: 3 minutes
Weapon used | Extra Enhancement: |
Max HP Consumption -5% Buff Duration +2 minutes |
Footnotes:
- This skill cannot be used as the first skill of a combo
MP Cost: 100MP
Skill Type: Buff Skill
Game Description: "The roar of life in a critical situation. Restore MP a little. The amount of the MP restoration increases as the current HP is low."
Base Charge Time:
- 5 seconds (levels 1 to 3);
- 4 seconds (levels 4 to 6);
- 3 seconds (levels 7 to 9);
- 2 seconds (level 10)
Skill Effect:
- When the skill is cast successfully, restores 120 MP
- If the skill is cast when your HP is at 85% or lower, increases the MP restored by (2 * Skill Level) MP
- If the skill is cast when your HP is at 70% or lower, increases the MP restored by (4 * Skill Level) MP
- If the skill is cast when your HP is at 55% or lower, increases the MP restored by 20 + (10 * Skill Level) MP
- All the HP dependent effects stack and are added to the total amount of MP restored
Weapon used | Extra Enhancement: |
Charge Time -1 second |
Footnotes:
- This skill cannot be used in a combo
MP Cost: 100MP
Skill Type: Buff Skill
Game Description: "Consume MaxMP and able to stack 3 times at most. Enhance ASPD/Action Speed/Evasion Rate for a short period of time and greatly decrease Physical and Magic Resistance. The effect ends when taking damage."
Skill Effect: Every time you use the skill, you add a stack to the buff; the buff can have 3 stacks maximum
Buff Effect:
- Attack Speed +(30 * Skill Level * number of stacks)
- Motion Speed +(Skill Level * number of stacks)%
- Evasion +(Skill Level * number of stacks)%
- Max MP -(100 * number of stacks)
- Physical Resistance and Magic Resistance -((100 - 3 * Skill Level) * number of stacks)%
Buff Duration: 10 + (2 * Skill Level) seconds
Weapon used | Extra Enhancement: |
Attack Speed of buff +(100 * number of stacks) Physical and Magical Resistance decrease of buff is reduced by (45 * number of stacks)% Buff Duration +30 seconds |
MP Cost: 100MP
Skill Type: Physical Dmg - Physical Proration
Description: Attack by throwing spear from distance. The further you are from the target, the weaker it is. The skill will change if certain conditions are met and the distance-based power depletion will also be minimized.
Base Skill Multiplier: 1*(Skill Level) + Distance adjusting Skill Multiplier
Distance adjusting Skill Multiplier:
- 1m (+11 Multiplier)
- 2m (+10 Multiplier)
- 3m (+9 Multiplier)
- 4m (+8 Multiplier)
- 5m (+7 Multiplier)
- 6m (+6 Multiplier)
- 7m (+5 Multiplier)
- 8m (+4 Multiplier)
- 9m (+3 Multiplier)
- 10m (+2 Multiplier)
- 12m (+1 Multiplier)
- 12m (+0 Multiplier)
Base Skill Constant: 100
Hit Count: 1 hit
Maximum Cast Range: 12m
Skill Effect:
- Buster Lance is enhanced when casted with Punish Ray and becomes Grand Buster Lance
Grand Buster Lance Base Skill Multiplier: 6
Grand Buster Lance Base Skill Constant: 200
- Grand Buster Lance Damage is reduced by 40% but negates the Distance Penalty
- Grand Buster Lance will always deal Critical Hits
Footnotes:
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