Skill Unlock Levels:
Skill Tier 3 - Player Lv 70
MP Cost: 100
Skill Type: Physical dmg - Physical Proration
Game Description: "Strongly hit the target. Chance to inflict [Flinch] on target."
Base Skill Multiplier: 0.5 + 0.02 * Skill Level
Base Skill Constant: 5 * Skill Level
Combo starter: yes
Combo mid: yes
Hit Count: 1 hit
Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
Ailment: Flinch
Base Ailment Chance:
- 50% (levels 1 to 5);
- 75% (levels 6 to 10)
Ailment Duration: 2 seconds
Ailment Cooldown:
- 1 second (Easy and Normal);
- 3 seconds (Hard);
- 6 seconds (Nightmare);
- 9 seconds (Ultimate)
Weapon used | Extra Enhancement: |
Skill Multiplier +0.25 Skill Constant +(25 + total AGI/10) Flinch chance +25% |
Footnotes:
- This skill is affected by Whack, and Short Range Damage stats
MP Cost: 200
Skill Type: Physical Dmg - Physical Proration
Game Description: "Strike a heavy blow on the head. Chance to inflict [Stun] on the target."
Base Skill Multiplier: 1 + 0.05 * Skill Level
Base Skill Constant: 10 * Skill Level
Combo starter: yes
Combo mid: yes
Hit Count: 1 hit
Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or sub-weapon slot; 1m otherwise
Ailment: Stun
Base Ailment Chance:
- 25% (levels 1 to 5);
- 50% (levels 6 to 10)
Ailment Duration: 5 seconds
Ailment Cooldown:
- 25 seconds (Easy, Normal, Hard and Nightmare);
- 30 seconds (Ultimate)
Weapon used | Extra Enhancement: |
Skill Multiplier +(1 + total AGI/500) Skill Constant +(50 + total AGI/5) Stun chance +(25 + total AGI/10)% |
Footnotes:
- This skill is affected by Whack, and Short Range Damage stats
MP Cost: 300
Skill Type: Physical dmg - Physical Proration
Game Description: "A straight punch that penetrates hard armor. The damage dealt increases as the target's DEF is higher. Low chance to inflict [Armor Break]. Recover MP if it succeeds."
Base Skill Multiplier: 1 + 0.05 * Skill Level
Base Skill Constant: 50 + 10 * Skill Level
Combo starter: yes
Combo mid: yes
Hit Count: 1 hit
Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
Skill Effect:
- This skill has Physical Pierce +(5 * Skill Level)%
- If this skill inflicts Armor Break, you recover 400 MP
Ailment: Armor Break
Base Aliment Chance: 10% + (1.5 * Skill Level)%
Ailment Duration: 5 seconds
Ailment Cooldown: 10 Seconds
Weapon used | Extra Enhancement: |
Skill Multiplier +0.5 Skill Multiplier +((target's DEF - target's Level)/50); this boost cannot go under -1 and cannot go over 5 Skill Constant +((target's DEF - target's Level) * 2); this boost cannot go under -100 and cannot go over 500 |
Footnotes:
- This skill is affected by Whack, and Short Range Damage stats
MP Cost: 400
Skill Type: Physical Dmg - Physical Proration
Game Description: "Hit the target very hard. Chance to inflict [Lethargy] on the target. Deal additional damage on the target that has [Armor Break]."
Base Skill Multiplier: 1 + 0.15 * Skill Level
Base Skill Multiplier: (Additionnal Hit): 1 + 0.15 * Skill Level
Base Skill Constant: 100 + 10 * Skill Level; constant for each hit
Combo starter: yes
Combo mid: yes
Hit Count:
- 1 hit;
- 2 hits if the target has the Armor Break aliment;
Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
Skill Effect: If the target has the Armor Break aliment, this skill gains a second hit that is much stronger and always critical hit
Ailment: Lethargy
Base Ailment Chance: 20% + (3 * Skill Level)%
Ailment Duration: 10 seconds
Ailment Cooldown: 10 Seconds
- Triple Thrust's Skill Constant buff applies to the first hit, but not the second hit
- This skill is affected by Whack, and Short Range Damage stats
- Dodge, Evasion, Guard, Anticipate, and Guard Break calculations are done for the first hit, then copied for the other hit;
- The rest of damage calculation is done for each hit
MP Cost: 500
Skill Type: Physical dmg - Physical Proration
Game Description: "Shoot out the energy inside of the character. Chance to inflict [Fear] on the target. Charge Time is shortened depending on the skill level."
Base Skill Multiplier: 9.9 + 0.01 * Skill Level
Base Skill Constant: 50 + 20 * Skill Level
Combo starter: yes
Combo mid: yes
Hit Count: 1 hit
Maximum Cast Range: 12m
Hit Range: Single target without Knuckles main or sub;
height of 12m and radius of 0.75m from caster's position with Knuckles main or sub
Base Charge Time:
- 11 seconds (level 1);
- 9 seconds (levels 2 and 3);
- 7 seconds (levels 4 and 5);
- 5 seconds (levels 6 and 7);
- 3 seconds (levels 8 and 9);
- 1 second (level 10)
Ailment: Fear
Base Ailment Chance: (5 * Skill Level)%; total chance is halved on bosses
Ailment Duration: 10 seconds
Ailment Cooldown: 10 seconds
Weapon used | Extra Enhancement: |
Skill Multiplier +(2.5 + base AGI/100) Skill Constant +250 Fear chance +50% Charge Time -1 second |
Footnotes:
- This skill is affected by Whack, and Short/Long Range Damage stats
MP Cost: 100
Skill Type: Physical
Game Description: "Attack with an impulsive wave. Chance to inflict [Tumble] on the target."
Base Skill Multiplier: 0.75 + 0.025 * Skill Level
Base Skill Constant: 5 * Skill Level
Combo starter: yes
Combo mid: yes
Hit Count: 1 hit
Maximum Cast Range: 4m (levels 1 to 3); 8m (levels 4 to 6); 12m (levels 7 to 9); 16m (level 10)
Ailment: Tumble
Base Ailment Chance: (5 * Skill Level)%
Ailment Duration: 3 seconds
Ailment Cooldown:
- 3 seconds (Easy and Normal);
- 6 seconds (Hard);
- 12 seconds (Nightmare);
- 18 seconds (Ultimate)
- This skill is affected by Whack, and Short Range Damage stats
MP Cost: 100
Skill Type: Physical dmg - Physical Proration
Game Description: "Attack enemies around you by shaking the ground. Chance to inflict [Stop] on the targets. Restore small amount of HP by hitting a target."
Base Skill Multiplier:
- 1.02 (level 1);
- 1.05 (level 2);
- 1.07 (level 3);
- 1.1 (level 4);
- 1.12 (level 5);
- 1.15 (level 6);
- 1.17 (level 7);
- 1.2 (level 8);
- 1.22 (level 9);
- 1.25 (level 10)
Base Skill Constant: 5 * Skill Level
Combo starter: yes
Combo mid: yes
Hit Count: 1 hit
Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
Hit Range:
- 1m (levels 1 and 2);
- 1.5m (levels 3 to 5);
- 2m (levels 6 to 8);
- 2.5m (levels 9 and 10)
Skill Effect: For each target hit with this skill, you recover 5% of your Max HP; you cannot recover more than 500 HP that way
Ailment: Stop
Base Ailment Chance: (5 * Skill Level)%
Ailment Duration: 10 seconds
Ailment Cooldown: 50 seconds
Weapon used | Extra Enhancement: |
Skill Multiplier +(0.25 + total AGI/500) Skill Constant +25 Hit Range +1.5m HP Recovery limit +500 HP Stop chance +50% |
Footnotes:
- This skill is affected by Whack, and Short Range Damage stats
MP Cost: 300
Skill Type: Physical
Game Description: "Attack the target three times quickly. Critical rates are higher than normal attacks."
Base Skill Multiplier: 1 + 0.1 * Skill Level; multiplier for each hit
Base Skill Constant: 25 + 2 * Skill Level; multiplier for each hit
Combo starter: yes
Combo mid: yes
Hit Count: 3 hits; damage calculation is done for each hit
Maximum Cast Range: 3m
Skill Effect: This skill has Critical Rate +(2 * Skill Level) on the second hit and Critical Rate +(4 * Skill Level) on the third hit
Footnotes:
- This skill is affected by Whack, and Short Range Damage stats
MP Cost: 400
Skill Type: Physical Dmg - Physical Proration
Game Description: "Quick consecutive attacks. Action Speed increases for a few seconds including Rush activated."
Base Skill Multiplier: 3 + 0.4 * Skill Level; total multiplier of all hits
Base Skill Constant: 20 * Skill Level; total constant of all hits
Combo starter: yes
Combo mid: yes
Hit Count: 4 hits; damage calculation is done once then spread evenly between the hits
Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
Buff Effect:
- Motion Speed +2% (levels 1 to 3)/
- Motion Speed+3% (levels 4 to 6)/ +4% (levels 7 to 9)/
- Motion Speed+5% (level 10);
this buff is applied immediately instead of after this skill is cast
Buff Duration: 10 seconds
Weapon used | Extra Enhancement: |
Skill Multiplier +(2 + base AGI/50) Skill Constant +200 Motion Speed of buff is doubled |
Footnotes:
- This skill is affected by Whack, and Short Range Damage stats
MP Cost: 0MP
Skill Type: Passive
Game Description: "Get better at using Knuckles. ATK of Knuckles increases."
Passive Effect:
- Weapon ATK +(3 * Skill Level)%;
- ATK passive add
- ATK +1% (levels 1 and 2)/
- ATK+2% (levels 3 to 7)/
- ATK+3% (levels 8 to 10)
MP Cost: 0MP
Skill Type: Passive
Game Description: "Deepen understanding of Knuckles. Increases attack speed of Knuckles. Increases damage of Knuckle skills a little."
Passive Effect:
- Increases the damage of Martial Skills by (1 * Skill Level)%; this effect only applies when you equip Knuckles in either your main weapon slot or your subweapon slot
- Attack Speed +(Skill Level)% and +(10 * Skill Level); this effect only applies when you equip Knuckles in your main weapon slot
MP Cost: 200
Skill Type: Buff Skill
Game Description: "Restore MP a little and add a buff to reduce the next damage for a few seconds. Increase Attack MP Recovery a little during the effect. Effective on party members."
Combo starter: yes
Combo mid: yes
Base Charge Time: 3 seconds; affected by Cast Speed
Skill Effect: Restores 50 MP to user and party members upon casting this skill successfully
Buff Effect: Gives a buff to the entire party that adds Attack MP Recovery
- Attack MP Recovery buff added:
- +1 (level 1)/
- +2 (level 2)/
- +3 (level 3)/
- +4 (level 4)/
- +5 (level 5)/
- +7 (level 6)/
- +9 (level 7)/
- +11 (level 8)/
- +13 (level 9)/
- +15 (level 10)
- Flat Skill Based Damage Reduction +0 (for caster)/ +2 * base VIT (for others); this damage reduction is applied after DEF/MDEF reduction and before Percentage Skill Based Damage Reduction
- Percentage Skill Based Damage Reduction +10% + (2 * Skill Level)%; this damage reduction is applied after Flat Skill Based Damage Reduction and before Equipment Refine Damage Reduction
Buff Duration: 10 + (Skill Level) seconds OR until you get hit
Weapon used | Extra Enhancement: |
MP heal +50 Percentage Skill Based Damage Reduction +20% Buff Duration +10 seconds |
Game Description: "Keenly attack the target again. You have a chance to deal additional damage by normal attacks of Knuckles."
Aggravate Skill Multiplier:
- 0.27 (level 1);
- 0.3 (level 2);
- 0.32 (level 3);
- 0.35 (level 4);
- 0.37 (level 5);
- 0.4 (level 6);
- 0.42 (level 7);
- 0.45 (level 8);
- 0.47 (level 9);
- 0.5 (level 10); multiplier for each hit
Aggravate Skill Constant: 0
Passive Effect:
- Attack MP Recovery +(0.5 * Skill Level)
- On auto attacks that don't miss, you have a (10 + 4 * Skill Level)% chance to add one additional attack that cannot critical hit.
Aggravate Damage Type: Neutral
Aggravate Element: Neutral
Aggravate Damage Calculation:
Aggravate Damage = (Physical Base Damage - target's DEF) * Aggravate Skill Multiplier * RNG Stability/100 * Current Neutral Proration/100 * (1 - Base Drop Gem Damage Reducer/100) [IF using a Base Drop Gem; repeat this for every Gem]
Hit Count:
- Same as the auto attack's Hit Count that triggered it;
- Damage calculation is done independently of the auto attack's;
- If the Hit Count of the auto attack is higher than 1, damage calculation is done once, then divided evenly between the hits
Aggravate Ailment: Armor Break
Aggravate Ailment Chance: 0%
Footnotes:
- This skill doesn't seem to be affected by Guard
MP Cost: 0MP
Skill Type: Passive
Game Description: "Enhances the power of small attacks. The additional damage of [Aggravate] increases."
Passive Effect:
- Aggravate Skill Multiplier +(0.05 * Skill Level)
- Aggravate Armor Break chance +(Skill Level)%
Limit |
MP Cost: 200
Skill Type: Movement Skill
Game Description: Slide at a high speed to cut the distance and move closer to enemy. The accuracy of the next skill used will increase.
Combo starter: yes
Combo mid: yes
Maximum Cast Range: 0m - 8m
Skill effect:
- Dash directly to enemy
- Accuracy buff:
- +32 (level 1)/
- +35 (level 2)/
- +37 (level 3)/
- +40 (level 4)/
- +42 (level 5)/
- +45 (level 6)/
- +47 (level 7)/
- +50 (level 8)/
- +52 (level 9)/
- +55 (level 10)
Buff Duration: until next skill is used
Footnotes:
- This skill can only be used as knuckle as main weapon. Doesn't work on sub knuckle.
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