MP Cost: 100 MP
Skill Type: Physical Skill - Physical Proration - Unsheathe ATK
Game Description: "Slash an enemy at a blinding speed. High Critical Rate at the second hit."
Base Skill Multiplier (First Hit): 0.5
Base Skill Multiplier (Second Hit): 0.5 + 0.05 * Skill Level
Base Skill Constant (First Hit): 0
Base Skill Constant (Second Hit): 50 + 5 * Skill Level
Hit Count: 2 hits; damage calculation is done for each hit
Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
Skill Effect:
- This skill is treated as an Unsheathe Attack
- The second hit has a Critical Rate boost of 200%;
- The boost is applied as follows:
Issen Second Hit Critical Rate = Total Critical Rate * 3
Footnotes:
- This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers
MP Cost: 100 MP
Skill Type: Physical Skill - Physical Proration - Unsheathe ATK
Game Description: "Slash an enemy with an aerial slash at a distance. The damage decreases as you get further away from the target. You can move when sheathing the katana."
Base Skill Multiplier (First Hit): 0.5
Base Skill Multiplier (Second Hit): 0.5 + 0.05 * Skill Level
Base Skill Multiplier (Third Hit): 0.5 + 0.1 * Skill Level
Base Skill Constant: 30 + Skill Level; constant for each hit
Hit Count: 3 hits; critical calculations are done once then copied for the other hits; the rest of damage calculation is done for each hit
Maximum Cast Range: 12m
Skill Effect:
- This skill is treated as an Unsheathe Attack
- This skill has a DEF penalty based on the skill's level and the distance between the caster and the mob;
- The penalty is applied as follows
- Distance Penalty = distance to mob - Katana Max Auto Attack Range; this value cannot go under 0
- Target's Pulse Blade DEF = Target's DEF * (1 + Distance Penalty * (11 - Skill Level)/100)
Footnotes:
- This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers
- If this skill is used outside of a combo or as the last skill of a combo, and you aren't afflicted with the Slow aliment or the Stop aliment, you can dash to any direction using the movement "trackball" during the sheathing animation of the skill
MP Cost: 300 MP
Skill Type: Physical Skill - Physical Proration - Unsheathe ATK
Game Description: "Quickly approach and thrust a target. Move behind a target when attacking. Increase the damage of the next skill a little."
Base Skill Multiplier: 1.5 + 0.2 * Skill Level + total AGI/500; total multiplier of all hits
Base Skill Constant: 0; total constant of all hits
Hit Count: 3 hits; damage calculation is done once then divided evenly between the hits
Maximum Cast Range: 12m
Skill Effect:
- This skill is treated as an Unsheathe Attack
- This skill will move you to the other side of your target
Buff Effect:
- Increases the Skill Constant of the next attacking skill;
- The increase is calculated as follows:
- Triple Thrust Skill Constant Increase = Player Level/(11 - Skill Level)
Buff Duration:
- Until an attacking skill is used
Footnotes:
- This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers
- Some skill have specific interactions with Triple Thrust's buff
MP Cost: 500 MP
Skill Type: Physical Skill - Physical Proration - Unsheathe ATK
Game Description: "Slash all enemies in a certain space. Deal damage to enemies around you without fail. You can move when sheathing the katana."
Base Skill Multiplier (First Hit):
- 2.2 (level 1);
- 2.3 (level 2);
- 2.4 (level 3);
- 2.5 (level 4);
- 2.6 (level 5);
- 2.7 (level 6);
- 2.8 (level 7);
- 2.9 (level 8);
- 3 (level 9);
- 6 (level 10)
Base Skill Multiplier (Other Hits):
- 2.2 (level 1);
- 2.3 (level 2);
- 2.4 (level 3);
- 2.5 (level 4);
- 2.6 (level 5);
- 2.7 (level 6);
- 2.8 (level 7);
- 2.9 (level 8);
- 3 (levels 9 and 10); multiplier for each hit
Base Skill Constant: 130 + 2 * Skill Level
Hit Count:
- 1 hit (levels 1 to 3);
- 2 hits (levels 4 to 6);
- 3 hits (levels 7 to 10); damage calculation is done for each hit
Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
Hit Range (First Hit):
- 2m (levels 1 and 2);
- 3m (levels 3 to 6);
- 4m (levels 7 to 10); around caster
Hit Range (Other Hits):
- 4m (levels 1 and 2);
- 6m (levels 3 to 6);
- 8m (levels 7 to 10); around the caster's position when the skill is cast
Skill Effect:
- This skill is treated as an Unsheathe Attack
- If this skill is used outside of a combo or as the last skill of a combo, and you aren't afflicted with the Slow aliment or the Stop aliment, you can dash to any direction using the movement "trackball" during the sheathing animation of the skill
Footnotes:
- This skill is unaffected by Whack and Short Range Damage/Long Range Damage modifiers
- Triple Thrust's Skill Constant buff is divided by the Hit Count
MP Cost: 300 MP
Skill Type: Physical Skill - Physical Proration - Unsheathe ATK
Game Description: "Furiously slash consecutively. Power increases for a while everytime you use the skill (4 times at Most). Special attack is applied to Madagachi/Zantei Settetsu by meeting certain conditions and the buff duration increases."
Base Skill Multiplier: 1.5 + 0.25 * Skill Level; total multiplier of all hits
Base Skill Constant: 10 * Skill Level; total constant of all hits
Hit Count: 4 hits; damage calculation is done once then spread evenly between the hits
Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
Skill Effect:
- This skill is treated as an Unsheathe Attack
- The skill has a Motion Speed modifier of (125 - 15 * number of stacks)%;
- The boost is applied as follows:
Tenryu Ransei Animation Time Modifier = Animation Time Modifier * Motion Speed boost/100
- Only a maximum of 3 stacks are taken into account; the minimum Animation Time Modifier obtained this way is 50%
Buff Effect:
- Each time the skill is used, you gain one stack; you can have a maximum of 4 stacks
- This skill's MP Cost becomes 100
- You cannot refresh the duration of the buff by using this skill
- Attack Accuracy of Tenryu Ransei +(1 + number of stacks) * 10; this effect only activates if you have at least 1 stack; only takes a maximum of 3 stacks into account
- Skill Multiplier * (1 + number of stacks); only takes a maximum of 3 stacks into account
Buff Effect:
- 10 seconds (with Tenryu Ransei);
- 30 seconds (with Madagachi and Zantei Settetsu)
Footnotes:
- This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers
- As long as you don't have the Paralysis ailment, your auto attack delay is set to 0; this does not include the delays from Fear or tapping a part
- If you attack successfully with Madagachi OR you parry an attack successfully with Zantei Settetsu while the buff is active, Tenryu Ransei's buff is extended, but you lose all stacks; you can refresh the duration of the buff with Madagachi or Zantei Settetsu; if the buff duration expires right after doing so, the buff is reactivated; the stack reset applies after Tenryu Ransei: Zannou
MP Cost: 500 MP
Skill Type: Physical Skill - Physical Proration - Non-Unsheathe ATK
Game Description: "The ultimate slash. The power increases everytime you use certain Mononofu Skills (10 times at Most). Power increases against targets inflicted with [Break]. Critical Rate is extremely low."
Base Skill Multiplier: 0.2 * Skill Level
Base Skill Constant: 100
Hit Count: 1 hit
Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
Skill Effect:
- This skill has Critical Rate -(110 - 10 * Skill Level)
- On use, this skill will remove Kairiki Ranshin's buff
- If the target has the Armor Break ailment, the Skill Constant is multiplied by 10
Buff Effect:
- Each time an attacking skill from the Mononofu Skill Tree is used, this skill gains a stack; you can have a maximum of 10 stacks
- This skill's Skill Multiplier becomes (0.2 * Skill Level + number of stacks/10) * number of stacks
- Buff Effect last until you cast Garyou Tensei
Footnotes:
- This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers
MP Cost: 200 MP
Skill Type: Physical Skill - Physical Proration - Non-Unsheathe ATK
Game Description: "Strike an enemy with the pommel. Chance to inflict [Paralysis]. Chance to inflict [Stun] if the target is paralyzed."
Base Skill Multiplier: 1 + 0.05 * Skill Level
Base Skill Constant: 100 + 10 * Skill Level
Element: Neutral
Hit Count: 1 hit
Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
Skill Effect: If the target already has the Paralysis ailment, it will inflict the Stun ailment instead
Primary Ailment: Paralysis
Primary Ailment Chance: 50% + (5 * Skill Level)%
Primary Ailment Duration: 10 seconds
Primary Ailment Cooldown: 10 seconds
Secondary Ailment: Stun
Secondary Ailment Chance: (5 * Skill Level)%
Secondary Ailment Duration: 5 seconds
Secondary Ailment Cooldown:
- 25 seconds (Easy, Normal, Hard and Nightmare);
- 30 seconds (Ultimate)
Footnotes:
- This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers
Mind's Eye will stop the skill if the target has the Paralysis ailment
MP Cost: 300 MP
Skill Type: Physical Skill - Physical Proration - Unsheathe ATK
Game Description: "Parry an enemy's attack and reduce damage only once. Nullify aliments, recover MP a little, and remain at least 1 HP when taking fatal damage at certain amount of HP. Just deal damage if you don't parry."
Base Skill Multiplier: 2 + 0.3 * Skill Level
Tenryu Ransei: Zannou Skill Multiplier: 13 + round_down(Base Skill Multiplier of Tenryu * 100 * number of stacks on Tenryu Ransei buff/2)/100
Base Skill Constant: 100 + 10 * Skill Level
Tenryu Ransei: Zannou Skill Constant: 300
Hit Count: 1 hit
Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
Skill Effect:
- If the buff isn't removed before the the katana lifting animation ends, the skill will simply deal damage; if the buff is removed before the katana lifting animation ends, the skill animation changes and you deal no damage
- If the first scenario of the previous effect occurs while Tenryu Ransei's buff is active, the normal attack is replaced by Tenryu Ransei: Zannou; it is considered as an Unsheathe Attack, gives invincibility for 2 seconds OR until 0.5 seconds after the animation ends and has the Perfect Aim attribute
Buff Effect:
- Reduce Physical damage and Fractional damage taken by 90%; reduce Magic Damage taken by 45%
- If the damage taken would still kill you while you're at 20% of your Max HP or higher, you will live with 1 HP
- Negate any ailment associated with the hit of damage reduced
- Recover 100 + (10 * Skill Level) MP if the buff is removed from taking damage
Buff Duration: Until the katana lifting animation ends OR until you take one hit of damage
Footnotes:
- This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers
- The skill will still prorate even if you deal no damage
- This skill can be used in a combo
- Triple Thrust's Skill Constant boost is applied to the normal attack, but not to Tenryu Ransei: Zannou
MP Cost: 400 MP
Skill Type: Physical Skill - Physical Proration - Unsheathe ATK
Game Description: "Furiously slash an enemy taking its attack. Nullify damage once and do additionnal attack. Chance to inflict [Armor Break] with it."
Base Skill Multiplier: 1 + 0.2 * Skill Level; total multiplier of all hits
Base Skill Multiplier (Counter): 5 + 1 * Skill Level
Tenryu Ransei: Zannou Skill Multiplier: 13 + round_down(Base Skill Multiplier of Tenryu * 100 * number of stacks on Tenryu Ransei buff/2)/100
Base Skill Constant: 10 * Skill Level; total constant of all hits
Base Skill Constant (Counter): 30 * Skill Level
Tenryu Ransei: Zannou Skill Constant: 300
Hit Count: 4 hits; damage calculation is done once then divided evenly between the hits
Counter Hit Count: 1 hit;
- Critical calculation is copied from the previous 4 hits;
- The rest of the damage calculation is done independently from the 4 hits
Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
Skill Effect:
- This skill is treated as an Unsheathe Attack
- If the buff is removed before the slashing animation ends, the skill's sheathing animation is replaced by an additionnal attack
- If the previous effect occurs while Tenryu Ransei's buff is active, the counter attack is replaced by Tenryu Ransei: Zannou; it is considered as an Unsheathe Attack, gives invincibility for 2 seconds OR until 0.5 seconds after the animation ends and has the Perfect Aim attribute
Buff Effect:
- Reduce damage taken to 0 (it still counts as taking damage)
- Negate any Flinch, Tumble, Stun or Knockback associated with the nullified hit
Buff Duration: Until the slashing animation ends OR until you take one hit of damage
Counter Ailment: Armor Break
Counter Ailment Chance: 50% + (5 * Skill Level)%
Counter Ailment Duration: 5 seconds
Counter Ailment Cooldown: 10 seconds
Footnotes:
- This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers
- Triple Thrust's Skill Constant boost is applied to the first 4 hits, but not to the counter hit nor to Tenryu Ransei: Zannou
MP Cost: 0 MP
Skill Type: Passive Skill
Game Description: "Learn how to be a Mononofu. HP, MP and Accuracy increase a little. ATK increases when equipping a Katana."
Passive Effect:
- Max HP +(10 * Skill Level);
- Max MP +(10 * Skill Level);
- Accuracy +(Skill Level)
Weapon used | Extra Enhancement: |
Katana additional Buff: - Weapon ATK +(3 * Skill Level)%; - ATK +X: > +1% (levels 1 and 2)/ > +2% (levels 3 to 7)/ > +3% (levels 8 to 10); |
MP Cost: 0 MP
Skill Type: Passive Skill
Game Description: "Wield the weapon with both hands. Various stats are enhanced if Sub-Weapon is empty. Critical Damage with a Katana greatly increases."
Passive Effect:
- Weapon ATK +(Skill Level)%;
- Accuracy +(Skill Level)%;
- Critical Rate +(Skill Level);
- Stability +(Skill Level)%;
These effects only apply if you have no equipment on your sub-weapon slot
Footnotes:
- Katana Special enhancement added when Katana equipped on the main weapon slot, have no equipment on your sub-weapon slot, and you use an auto attack or skill that crits.
MP Cost: 200 MP
Skill Type: Buff Skill
Game Description: "Sharpen your focus. Critical Rate greatly increases for a short time and Critical Damage, DEF, and MDEF decrease. The effect ends when you use another skill."
Buff Effect:
- Critical Rate +20 + (2 * Skill Level)
- DEF -(100 * (11 - Skill Level)); MDEF -(100 * (11 * Skill Level))
- Critical Damage -(15 - Skill Level)%
Buff Duration: 10 seconds + (2 * Skill Level) seconds OR until you use a skill
Weapon used | Extra Enhancement: |
Critical Rate +25 Critical Damage% reduction is nullified Buff Duration is doubled |
MP Cost: 0 MP
Skill Type: Passive Skill
Game Description: "A technique to move fast. Quickly move within the range when doing normal attacks. Increase the ability of the next normal attack. Unavailable during [Slow/Stop]."
Maximum Cast Range:
- Theoretically infinite (limited to 22m by auto attack targeting limit;
- Becomes infinite for skills if the target was hit at least once)
Passive Effect:
- When you use an auto attack or a Mononofu attacking skill while out of range and you aren't afflicted with the Slow aliment or the Stop aliment, you will move towards the target in a dash animation, gain a buff and the action used is queued to be used at the end of the dash
- If an auto attack is queued and used at the end of the dash, it becomes an Unsheathe Attack
Buff Effect:
- Increases the next auto attack's Skill Multiplier by (0.05 * Skill Level)
- Attack MP Recovery:
- +0 (level 1)/
- +1 (level 2)/
- +2 (level 3)/
- +4 (level 4)/
- +6 (level 5)/
- +9 (level 6)/
- +12 (level 7)/
- +16 (level 8)/
- +20 (level 9)/
- +25 (level 10)
Buff Duration: Until a skill is used or an auto attack is "cast"
Weapon used | Extra Enhancement: |
Attack MP Recovery of buff is doubled |
Footnotes:
- If Rampage is active, the First 10 Auto Attacks Skill Multiplier is increased by the Skill Multiplier boost, but not the Final Blow Skill Multipliers
- The auto attack's Skill Multiplier boost only applies to the main hand of Dual Swords
- The dash can be cancelled by moving; if you cancel it, you'll lose the buff and the next auto attack you do won't be an Unsheathe Attack
- If the auto attack is cancelled before it could hit, the buff is removed
MP Cost: 200 MP
Skill Type: Buff Skill
Game Description: "Release the demonic power inside. Increase ATK/ Attack MP Recovery/Normal Attack Power. Enhance Defense Pierce/Critical Rate of Garyou Tensei. Inflict [Ignition] on yourself when activated."
Skill Effect:
Cast Ignite on yourself for
- 5 seconds (level 1)/
- 6 seconds (levels 2 and 3)/
- 7 seconds (levels 4 and 5)/
- 8 seconds (levels 6 and 7)/
- 9 seconds (levels 8 and 9)/
- 10 seconds (level 10) with no Resistance Time
Buff Effect:
- ATK +(10 * Skill Level)
- Attack MP Recovery:
- +6 (level 1)/
- +7 (level 2)/
- +8 (level 3)/
- +9 (level 4)/
- +10 (level 5)/
- +16 (level 6)/
- +17 (level 7)/
- +18 (level 8)/
- +19 (level 9)/
- +25 (level 10)
- Increases your auto attacks' Skill Multiplier by (0.05 * Skill Level)
- Critical Rate of Garyou Tensei +(10 * Skill Level)
- Physical Pierce of Garyou Tensei +(10 * Skill Level)%
Buff Duration:
- 5 seconds (level 1)/
- 6 seconds (levels 2 and 3)/
- 7 seconds (levels 4 and 5)/
- 8 seconds (levels 6 and 7)/
- 9 seconds (levels 8 and 9)/
- 10 seconds (level 10)
OR
- until you use Garyou Tensei
Weapon used | Extra Enhancement: |
Auto attack Skill Multiplier boost +0.5 Buff Duration is tripled |
Footnotes:
- If Rampage is active, the First 10 Auto Attacks Skill Multiplier is increased by the Skill Multiplier boost, but not the Final Blow Skill Multipliers
- The auto attack's Skill Multiplier boost only applies to the main hand of Dual Swords
MP Cost: 200 MP
Skill Type: Physical Skill - Physical Proration - Unsheathe ATK
Game Description: A defense technique using scabbard. A counterattack is carried out 1 time only if you get hurt while holding a scabbard. If successful, some HP will be restored. MP Cost of the next skill used is reduced and accuracy increases.
Max Hit Count: 1hit
Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
Skill Effect:
-This skills halves MP cost of next skill when parry succesfully
- This skill has innate ailment resistance to flinch, tumble, stun and knockback.
- Cannot parry multiple hit from monster
Buff Effect:
- For each successful parry with this skill, HP recover 0.05*(Base HP)
- The accuracy buff for next skill:
- +1.08*(base accuracy) (level 1);
- +1.2*(base accuracy) (level 2);
- +1.4*(base accuracy) (level 3);
- +1.48*(base accuracy) (level 4);
- +1.6*(base accuracy) (level 5);
- +1.68*(base accuracy) (level 6);
- +1.8*(base accuracy) (level 7);
- +1.88*(base accuracy) (level 8);
- +1.96*(base accuracy) (level 9);
- +2.04*(base accuracy) (level 10);
Footnotes:
- This skill is unaffected by Whack and Short Range Damage/Long Range Damage modifiers
- Does not reduce the damage received by the enemy.
- Cannot counter an attack that will inflict an [Ailment]
- Cannot counter incoming fatal damage
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