The Story so far.....

The Story so far.....

Sunday, 30 May 2021

Monofu Skill

 



Skill Unlock Levels:

Skill Tier 1 - Player Lv 1 - 29
IssenPommel
Strike
Pulse
Blade
Bushido Two
Handed 


Skill Tier 2 - Player Lv 30 - 69
Triple
Thrust
MagadachiMeikyo
Shisui


Skill Tier 3 - Player Lv 70 - 149
Hasso
Happa
Zantei
Settetsu
Shukuchi
                    
                     
Extra Skill
Bouncing
Blade


Skill Tier 4 - Player Lv 150
Tenryu
Ransei
Garyou
Tensei
Kairiki
Raishin


1. Issen                                  
Limit 

MP Cost: 100 MP

Skill Type: Physical Skill - Physical Proration - Unsheathe ATK

Game Description: "Slash an enemy at a blinding speed. High Critical Rate at the second hit."


Base Skill Multiplier (First Hit): 0.5

Base Skill Multiplier (Second Hit): 0.5 + 0.05 * Skill Level

Base Skill Constant (First Hit): 0

Base Skill Constant (Second Hit): 50 + 5 * Skill Level


Combo starter: yes

Combo mid: yes 

Hit Count: 2 hits; damage calculation is done for each hit

Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range


Skill Effect:

- This skill is treated as an Unsheathe Attack

- The second hit has a Critical Rate boost of 200%;

- The boost is applied as follows:

Issen Second Hit Critical Rate = Total Critical Rate * 3


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers





2. Pulse Blade                         
Limit 

MP Cost: 100 MP

Skill Type: Physical Skill - Physical Proration - Unsheathe ATK

Game Description: "Slash an enemy with an aerial slash at a distance. The damage decreases as you get further away from the target. You can move when sheathing the katana."


Base Skill Multiplier (First Hit): 0.5

Base Skill Multiplier (Second Hit): 0.5 + 0.05 * Skill Level

Base Skill Multiplier (Third Hit): 0.5 + 0.1 * Skill Level

Base Skill Constant: 30 + Skill Level; constant for each hit


Combo starter: yes

Combo mid: yes 


Hit Count: 3 hits; critical calculations are done once then copied for the other hits; the rest of damage calculation is done for each hit

Maximum Cast Range: 12m


Skill Effect:

- This skill is treated as an Unsheathe Attack

- This skill has a DEF penalty based on the skill's level and the distance between the caster and the mob;

- The penalty is applied as follows

  • Distance Penalty = distance to mob - Katana Max Auto Attack Range; this value cannot go under 0
  • Target's Pulse Blade DEF = Target's DEF * (1 + Distance Penalty * (11 - Skill Level)/100)


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers

- If this skill is used outside of a combo or as the last skill of a combo, and you aren't afflicted with the Slow aliment or the Stop aliment, you can dash to any direction using the movement "trackball" during the sheathing animation of the skill





3. Triple Thrust                         
Limit 

MP Cost: 300 MP

Skill Type: Physical Skill - Physical Proration - Unsheathe ATK

Game Description: "Quickly approach and thrust a target. Move behind a target when attacking. Increase the damage of the next skill a little."


Base Skill Multiplier: 1.5 + 0.2 * Skill Level + total AGI/500; total multiplier of all hits

Base Skill Constant: 0; total constant of all hits


Combo starter: yes

Combo mid: yes 

Hit Count: 3 hits; damage calculation is done once then divided evenly between the hits

Maximum Cast Range: 12m


Skill Effect:

- This skill is treated as an Unsheathe Attack

- This skill will move you to the other side of your target


Buff Effect: 

- Increases the Skill Constant of the next attacking skill;

- The increase is calculated as follows:

- Triple Thrust Skill Constant Increase = Player Level/(11 - Skill Level)


Buff Duration

- Until an attacking skill is used


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers

- Some skill have specific interactions with Triple Thrust's buff




4. Hasso happa                      
Limit 

MP Cost: 500 MP

Skill Type: Physical Skill - Physical Proration - Unsheathe ATK

Game Description: "Slash all enemies in a certain space. Deal damage to enemies around you without fail. You can move when sheathing the katana."


Base Skill Multiplier (First Hit): 

  • 2.2 (level 1); 
  • 2.3 (level 2); 
  • 2.4 (level 3); 
  • 2.5 (level 4); 
  • 2.6 (level 5); 
  • 2.7 (level 6); 
  • 2.8 (level 7); 
  • 2.9 (level 8); 
  • 3 (level 9); 
  • 6 (level 10)

Base Skill Multiplier (Other Hits): 

  • 2.2 (level 1); 
  • 2.3 (level 2); 
  • 2.4 (level 3); 
  • 2.5 (level 4); 
  • 2.6 (level 5); 
  • 2.7 (level 6); 
  • 2.8 (level 7); 
  • 2.9 (level 8); 
  • 3 (levels 9 and 10); multiplier for each hit

Base Skill Constant: 130 + 2 * Skill Level


Combo starter: yes

Combo mid: yes 

Hit Count: 

  • 1 hit (levels 1 to 3); 
  • 2 hits (levels 4 to 6); 
  • 3 hits (levels 7 to 10); damage calculation is done for each hit

Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range


Hit Range (First Hit):

  • 2m (levels 1 and 2); 
  • 3m (levels 3 to 6); 
  • 4m (levels 7 to 10); around caster

Hit Range (Other Hits): 

  • 4m (levels 1 and 2); 
  • 6m (levels 3 to 6); 
  • 8m (levels 7 to 10); around the caster's position when the skill is cast


Skill Effect:

- This skill is treated as an Unsheathe Attack

- If this skill is used outside of a combo or as the last skill of a combo, and you aren't afflicted with the Slow aliment or the Stop aliment, you can dash to any direction using the movement "trackball" during the sheathing animation of the skill


Footnotes:

This skill is unaffected by Whack and Short Range Damage/Long Range Damage modifiers

- Triple Thrust's Skill Constant buff is divided by the Hit Count




5. Tenyru Ransei                    
Limit 

MP Cost: 300 MP

Skill Type: Physical Skill - Physical Proration - Unsheathe ATK

Game Description: "Furiously slash consecutively. Power increases for a while everytime you use the skill (4 times at Most). Special attack is applied to Madagachi/Zantei Settetsu by meeting certain conditions and the buff duration increases."


Base Skill Multiplier: 1.5 + 0.25 * Skill Level; total multiplier of all hits

Base Skill Constant: 10 * Skill Level; total constant of all hits


Combo starter: yes

Combo mid: yes 

Hit Count: 4 hits; damage calculation is done once then spread evenly between the hits

Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range


Skill Effect:

- This skill is treated as an Unsheathe Attack

- The skill has a Motion Speed modifier of (125 - 15 * number of stacks)%;

- The boost is applied as follows:

Tenryu Ransei Animation Time Modifier = Animation Time Modifier * Motion Speed boost/100

- Only a maximum of 3 stacks are taken into account; the minimum Animation Time Modifier obtained this way is 50%


Buff Effect:

- Each time the skill is used, you gain one stack; you can have a maximum of 4 stacks

- This skill's MP Cost becomes 100

- You cannot refresh the duration of the buff by using this skill

- Attack Accuracy of Tenryu Ransei +(1 + number of stacks) * 10; this effect only activates if you have at least 1 stack; only takes a maximum of 3 stacks into account

- Skill Multiplier * (1 + number of stacks); only takes a maximum of 3 stacks into account


Buff Effect: 

  • 10 seconds (with Tenryu Ransei); 
  • 30 seconds (with Madagachi and Zantei Settetsu)


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers

- As long as you don't have the Paralysis ailment, your auto attack delay is set to 0; this does not include the delays from Fear or tapping a part

- If you attack successfully with Madagachi OR you parry an attack successfully with Zantei Settetsu while the buff is active, Tenryu Ransei's buff is extended, but you lose all stacks; you can refresh the duration of the buff with Madagachi or Zantei Settetsu; if the buff duration expires right after doing so, the buff is reactivated; the stack reset applies after Tenryu Ransei: Zannou





6. Garyou Tensei                  
Limit 

MP Cost: 500 MP

Skill Type: Physical Skill - Physical Proration - Non-Unsheathe ATK

Game Description: "The ultimate slash. The power increases everytime you use certain Mononofu Skills (10 times at Most). Power increases against targets inflicted with [Break]. Critical Rate is extremely low."


Base Skill Multiplier: 0.2 * Skill Level

Base Skill Constant: 100


Combo starter: yes

Combo mid: yes 

Hit Count: 1 hit

Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range


Skill Effect:

- This skill has Critical Rate -(110 - 10 * Skill Level)

- On use, this skill will remove Kairiki Ranshin's buff

- If the target has the Armor Break ailment, the Skill Constant is multiplied by 10


Buff Effect:

- Each time an attacking skill from the Mononofu Skill Tree is used, this skill gains a stack; you can have a maximum of 10 stacks

- This skill's Skill Multiplier becomes (0.2 * Skill Level + number of stacks/10) * number of stacks

- Buff Effect last until you cast Garyou Tensei


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers





7. Pommel Strike                 
Limit 

MP Cost: 200 MP

Skill Type: Physical Skill - Physical Proration - Non-Unsheathe ATK

Game Description: "Strike an enemy with the pommel. Chance to inflict [Paralysis]. Chance to inflict [Stun] if the target is paralyzed."


Base Skill Multiplier: 1 + 0.05 * Skill Level

Base Skill Constant: 100 + 10 * Skill Level


Combo starter: yes

Combo mid: yes 

Element: Neutral

Hit Count: 1 hit

Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range


Skill Effect: If the target already has the Paralysis ailment, it will inflict the Stun ailment instead


Primary Ailment: Paralysis

Primary Ailment Chance: 50% + (5 * Skill Level)%

Primary Ailment Duration: 10 seconds

Primary Ailment Cooldown: 10 seconds


Secondary Ailment: Stun

Secondary Ailment Chance: (5 * Skill Level)%

Secondary Ailment Duration: 5 seconds

Secondary Ailment Cooldown

  • 25 seconds (Easy, Normal, Hard and Nightmare); 
  • 30 seconds (Ultimate)


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers

Mind's Eye will stop the skill if the target has the Paralysis ailment





8. Magadachi                
Limit 

MP Cost: 300 MP

Skill Type: Physical Skill - Physical Proration - Unsheathe ATK

Game Description: "Parry an enemy's attack and reduce damage only once. Nullify aliments, recover MP a little, and remain at least 1 HP when taking fatal damage at certain amount of HP. Just deal damage if you don't parry."


Base Skill Multiplier: 2 + 0.3 * Skill Level

Tenryu Ransei: Zannou Skill Multiplier: 13 + round_down(Base Skill Multiplier of Tenryu * 100 * number of stacks on Tenryu Ransei buff/2)/100

Base Skill Constant: 100 + 10 * Skill Level

Tenryu Ransei: Zannou Skill Constant: 300


Combo starter: yes

Combo mid: yes 

Hit Count: 1 hit

Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range


Skill Effect:

- If the buff isn't removed before the the katana lifting animation ends, the skill will simply deal damage; if the buff is removed before the katana lifting animation ends, the skill animation changes and you deal no damage

- If the first scenario of the previous effect occurs while Tenryu Ransei's buff is active, the normal attack is replaced by Tenryu Ransei: Zannou; it is considered as an Unsheathe Attack, gives invincibility for 2 seconds OR until 0.5 seconds after the animation ends and has the Perfect Aim attribute


Buff Effect:

- Reduce Physical damage and Fractional damage taken by 90%; reduce Magic Damage taken by 45%

- If the damage taken would still kill you while you're at 20% of your Max HP or higher, you will live with 1 HP

- Negate any ailment associated with the hit of damage reduced

- Recover 100 + (10 * Skill Level) MP if the buff is removed from taking damage


Buff Duration: Until the katana lifting animation ends OR until you take one hit of damage


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers

- The skill will still prorate even if you deal no damage

- This skill can be used in a combo

- Triple Thrust's Skill Constant boost is applied to the normal attack, but not to Tenryu Ransei: Zannou




9. Zantei Settetsu             
Limit 

MP Cost: 400 MP

Skill Type: Physical Skill - Physical Proration - Unsheathe ATK

Game Description: "Furiously slash an enemy taking its attack. Nullify damage once and do additionnal attack. Chance to inflict [Armor Break] with it."


Base Skill Multiplier: 1 + 0.2 * Skill Level; total multiplier of all hits

Base Skill Multiplier (Counter): 5 + 1 * Skill Level

Tenryu Ransei: Zannou Skill Multiplier: 13 + round_down(Base Skill Multiplier of Tenryu * 100 * number of stacks on Tenryu Ransei buff/2)/100

Base Skill Constant: 10 * Skill Level; total constant of all hits

Base Skill Constant (Counter): 30 * Skill Level

Tenryu Ransei: Zannou Skill Constant: 300


Combo starter: yes

Combo mid: yes 

Hit Count: 4 hits; damage calculation is done once then divided evenly between the hits

Counter Hit Count: 1 hit; 

- Critical calculation is copied from the previous 4 hits; 

- The rest of the damage calculation is done independently from the 4 hits

Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range


Skill Effect:

- This skill is treated as an Unsheathe Attack

- If the buff is removed before the slashing animation ends, the skill's sheathing animation is replaced by an additionnal attack

- If the previous effect occurs while Tenryu Ransei's buff is active, the counter attack is replaced by Tenryu Ransei: Zannou; it is considered as an Unsheathe Attack, gives invincibility for 2 seconds OR until 0.5 seconds after the animation ends and has the Perfect Aim attribute


Buff Effect:

- Reduce damage taken to 0 (it still counts as taking damage)

- Negate any Flinch, Tumble, Stun or Knockback associated with the nullified hit

Buff Duration: Until the slashing animation ends OR until you take one hit of damage


Counter Ailment: Armor Break

Counter Ailment Chance: 50% + (5 * Skill Level)%

Counter Ailment Duration: 5 seconds

Counter Ailment Cooldown: 10 seconds


Footnotes:

This skill is affected by Whack and Short Range Damage/Long Range Damage modifiers

- Triple Thrust's Skill Constant boost is applied to the first 4 hits, but not to the counter hit nor to Tenryu Ransei: Zannou




10. Bushido                               
No Limit 

MP Cost: 0 MP

Skill Type: Passive Skill

Game Description: "Learn how to be a Mononofu. HP, MP and Accuracy increase a little. ATK increases when equipping a Katana."


Passive Effect:

- Max HP +(10 * Skill Level); 

- Max MP +(10 * Skill Level); 

- Accuracy +(Skill Level)


 Weapon usedExtra Enhancement: 
Katana additional Buff:
- Weapon ATK +(3 * Skill Level)%;
- ATK +X:
> +1% (levels 1 and 2)/ 
> +2% (levels 3 to 7)/ 
> +3% (levels 8 to 10); 






11. Two-Handed                               
No Limit 

MP Cost: 0 MP

Skill Type: Passive Skill

Game Description: "Wield the weapon with both hands. Various stats are enhanced if Sub-Weapon is empty. Critical Damage with a Katana greatly increases."


Passive Effect:

- Weapon ATK +(Skill Level)%; 

- Accuracy +(Skill Level)%; 

- Critical Rate +(Skill Level); 

- Stability +(Skill Level)%; 

These effects only apply if you have no equipment on your sub-weapon slot


Weapon usedExtra Enhancement:
Katana additional Buff:

- Total ATK is increased by (5 * Skill Level)% for that attack;

- Two-Handed Crit ATK = Total ATK * (1 + 0.05 * Skill Level)
- Critical Rate bonus is halved
- Stability bonus is halved

Footnotes:

- Katana Special enhancement added when Katana equipped on the main weapon slot, have no equipment on your sub-weapon slot, and you use an auto attack or skill that crits.




12. Meikyo Shisui                              
No Limit 

MP Cost: 200 MP

Skill Type: Buff Skill

Game Description: "Sharpen your focus. Critical Rate greatly increases for a short time and Critical Damage, DEF, and MDEF decrease. The effect ends when you use another skill."


Combo starter: yes

Combo mid: yes 

Buff Effect:

- Critical Rate +20 + (2 * Skill Level)

- DEF -(100 * (11 - Skill Level)); MDEF -(100 * (11 * Skill Level))

- Critical Damage -(15 - Skill Level)%

Buff Duration: 10 seconds + (2 * Skill Level) seconds OR until you use a skill


 Weapon usedExtra Enhancement: 
Critical Rate +25
Critical Damage% reduction is nullified
Buff Duration is doubled




13. Shukuchi                              
No Limit 

MP Cost: 0 MP

Skill Type: Passive Skill

Game Description: "A technique to move fast. Quickly move within the range when doing normal attacks. Increase the ability of the next normal attack. Unavailable during [Slow/Stop]."


Maximum Cast Range: 

- Theoretically infinite (limited to 22m by auto attack targeting limit; 

- Becomes infinite for skills if the target was hit at least once)


Passive Effect:

- When you use an auto attack or a Mononofu attacking skill while out of range and you aren't afflicted with the Slow aliment or the Stop aliment, you will move towards the target in a dash animation, gain a buff and the action used is queued to be used at the end of the dash

- If an auto attack is queued and used at the end of the dash, it becomes an Unsheathe Attack


Buff Effect:

- Increases the next auto attack's Skill Multiplier by (0.05 * Skill Level)

- Attack MP Recovery:

  • +0 (level 1)/ 
  • +1 (level 2)/ 
  • +2 (level 3)/ 
  • +4 (level 4)/ 
  • +6 (level 5)/ 
  • +9 (level 6)/ 
  • +12 (level 7)/ 
  • +16 (level 8)/ 
  • +20 (level 9)/ 
  • +25 (level 10)

Buff Duration: Until a skill is used or an auto attack is "cast"


 Weapon usedExtra Enhancement: 
Attack MP Recovery of buff is doubled


Footnotes:

- If Rampage is active, the First 10 Auto Attacks Skill Multiplier is increased by the Skill Multiplier boost, but not the Final Blow Skill Multipliers

- The auto attack's Skill Multiplier boost only applies to the main hand of Dual Swords

- The dash can be cancelled by moving; if you cancel it, you'll lose the buff and the next auto attack you do won't be an Unsheathe Attack

- If the auto attack is cancelled before it could hit, the buff is removed




14. Kairiki Ranshin                             
No Limit 

MP Cost: 200 MP

Skill Type: Buff Skill

Game Description: "Release the demonic power inside. Increase ATK/ Attack MP Recovery/Normal Attack Power. Enhance Defense Pierce/Critical Rate of Garyou Tensei. Inflict [Ignition] on yourself when activated."


Combo starter: yes

Combo mid: yes 

Skill Effect: 

Cast Ignite on yourself for 

  • 5 seconds (level 1)/ 
  • 6 seconds (levels 2 and 3)/ 
  • 7 seconds (levels 4 and 5)/ 
  • 8 seconds (levels 6 and 7)/ 
  • 9 seconds (levels 8 and 9)/ 
  • 10 seconds (level 10) with no Resistance Time


Buff Effect:

- ATK +(10 * Skill Level)

- Attack MP Recovery:

  • +6 (level 1)/ 
  • +7 (level 2)/ 
  • +8 (level 3)/ 
  • +9 (level 4)/ 
  • +10 (level 5)/ 
  • +16 (level 6)/ 
  • +17 (level 7)/ 
  • +18 (level 8)/ 
  • +19 (level 9)/ 
  • +25 (level 10)

- Increases your auto attacks' Skill Multiplier by (0.05 * Skill Level)

- Critical Rate of Garyou Tensei +(10 * Skill Level)

- Physical Pierce of Garyou Tensei +(10 * Skill Level)%


Buff Duration: 

  • 5 seconds (level 1)/ 
  • 6 seconds (levels 2 and 3)/ 
  • 7 seconds (levels 4 and 5)/ 
  • 8 seconds (levels 6 and 7)/
  • 9 seconds (levels 8 and 9)/ 
  • 10 seconds (level 10) 

OR 

  • until you use Garyou Tensei


 Weapon usedExtra Enhancement: 
Auto attack Skill Multiplier boost +0.5
Buff Duration is tripled


Footnotes:

- If Rampage is active, the First 10 Auto Attacks Skill Multiplier is increased by the Skill Multiplier boost, but not the Final Blow Skill Multipliers

- The auto attack's Skill Multiplier boost only applies to the main hand of Dual Swords




15. Bouncing Blade                         
No Limit 

MP Cost: 200 MP

Skill Type: Physical Skill - Physical Proration - Unsheathe ATK

Game Description: A defense technique using scabbard. A counterattack is carried out 1 time only if you get hurt while holding a scabbard. If successful, some HP will be restored. MP Cost of the next skill used is reduced and accuracy increases.


Base Skill Multiplier: 0.4 * Skill Level
Base Skill Constant: 20 * Skill Level


Combo starter: yes

Combo mid: yes 

Max Hit Count: 1hit

Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range


Skill Effect:

-This skills halves MP cost of next skill when parry succesfully

- This skill has innate ailment resistance to flinch, tumble, stun and knockback. 

- Cannot parry multiple hit from monster


Buff Effect:

- For each successful parry with this skill, HP recover 0.05*(Base HP)

- The accuracy buff for next skill:

  • +1.08*(base accuracy) (level 1); 
  • +1.2*(base accuracy) (level 2); 
  • +1.4*(base accuracy) (level 3); 
  • +1.48*(base accuracy) (level 4); 
  • +1.6*(base accuracy) (level 5); 
  • +1.68*(base accuracy) (level 6); 
  • +1.8*(base accuracy) (level 7); 
  • +1.88*(base accuracy) (level 8); 
  • +1.96*(base accuracy) (level 9); 
  • +2.04*(base accuracy) (level 10);


Footnotes:

This skill is unaffected by Whack and Short Range Damage/Long Range Damage modifiers

- Does not reduce the damage received by the enemy.

- Cannot counter an attack that will inflict an [Ailment]

- Cannot counter incoming fatal damage


References:
Description of new skills | Toram Online Forums

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