MP Cost: 100MP
Dmg Type: Random
Skill Description: Foreign and unconventional ninja magic. Activate a random ninjutsu when used. If a Ninjutsu Scroll skill is activated, the level will be the same as the level of this skill. EX SKILL "Create Ninjutsu Scroll" can be used.
Skill Effect:
This skill randomly cast ninja skill even the skill didn't listed on equipped scroll .
Combo starter: yes
Combo mid: yes
Maximum cast range: infinite
Cast time: 3s
Ninjutsu List:
__________________________________________________________________
1. Kunai Throw |
MP Cost: 300MP - scroll bonus
Dmg Type: Physical dmg / Normal ATK proration every 2 kunai throws
Base Skill Constant: 0
Base Skill Multiplier: 0.15 + 0.005* ninjutsu drill lvl
Combo starter: yes
Combo mid: yes
Maximum cast range: 8m activation range.
Cast time: 0s
Skill Effect:
- This skill is single cast for infinite duration
- Recovers MP relative to 50% of total Attack MP Recovery
- This skill will miss if mob is beyond 8m
Footnotes:
- This skill is affected by short /long range dmg.
__________________________________________________________________
MP Cost: 500MP - scroll bonus
Dmg Type: Physical dmg / Physical proration
Base Skill Constant: 300
Base Skill Multiplier: 5 + (Scroll Attack/10) x 0.1 per hit
Combo starter: yes
Combo mid: yes
Maximum cast range: 12m activation range
Cast Time: 0s
Skill Effect:
- This skill cause two instances of damage (cast and return)
- If shuriken hits wall or boundary it disappears
- reduced dmg = -10% of shuriken dmg; reduced dmg happens if the shuriken hit more than 2 times (katana=3times) regardless of target amount.
Footnote:
- This skill is unaffected by short /long range dmg.
- Shuriken can hit up to 2 on small, 3-4 on large and 5 on huge
- Drill doesn't increase multiplier. but can make reduced dmg to normal dmg
- Element depends on weapon
__________________________________________________________________
Dmg type: Normal ATK dmg / no proration
Combo starter: yes
Combo mid: yes
Maximum cast range: infinite
Cast time: 3s
Skill duration: 1minute
Clone Hit range: 2m
Skill Effect:
- Consumed by mortal surrogate by recasting clone.
- Clone will go afk if you're too far.
- Clone will be replaced if decoy shot is used.
Footnotes:
- P.wave don't work with clone
- Damage is same as your auto attack
- This skill is unaffected by short /long range dmg.
__________________________________________________________________
MP Cost: 600MP - scroll bonus
Dmg Type: Physical dmg / Physical proration
Base Skill Constant: 500
Base Skill Multiplier: 2 + (Scroll attack/2)*0.01 + 0.1*ninjutsu drill lvl
Combo starter: yes
Combo mid: yes
Maximum cast range: No activation range
Cast time: 2.5s
Hit range:
- Water released: N/A
- Aqua Vortex: The ninjutsu become Area of effect (placed skill) around the caster's position when the kunai throw skill is cast around;
- Aqua Vortex: The ninjutsu become Area of effect (placed skill) around the caster's position when the kunai throw skill is cast around;
- 2.5m radius at lvl 1
- 2.9m radius at lvl 2
- 3.3m radius at lvl 3
- 3.7m radius at lvl 4
- 4.0m radius at lvl 5
- 4.4m radius at lvl 6
- 4.8m radius at lvl 7
- 5.2m radius at lvl 8
- 5.5m radius at lvl 9
- 6.0m radius at lvl 10
Hit Count: 6 hit in total. 1 hit every 2.5s,
Hit duration: Totalling 12.5s
Skill Effect:
- Using kunai throw after water jutsu triggers rapid aqua vortex dealing Area of Effect damage over time.
- Damage is dependent on MATK.
-Reduces ailment effects by 50%, (i,e poison,burn dmg, slow etc).
Skill Duration: 20second
Ailment: stop/flinch/tumble on mobs.
Ailment duration: 3 second
Ailment chance: 100% at lvl 10
Footnotes:
- This skill is unaffected by short /long range dmg.
__________________________________________________________________
MP cost: 6mp - scroll bonus
Dmg Type: Physical dmg (unsheathe) / Physical Proration
Base Skill Constant: 400
Base Skill Multiplier: 2 + (scroll Attack*0.01)+0.3*drill lvl
Combo starter: yes
Combo mid: yes
Maximum cast range: 12m activation range
Cast time: 2s cast time.
Hit range: 1m
Skill Effect
-Damage dependent on stats:
ATK if ATK > MATK
MATK if MATK > ATK
Footnotes:
- This skill is affected by short /long range dmg.
__________________________________________________________________
MP cost: 500MP - scroll bonus
Dmg Type: Magic dmg / Magic proration
Base Skill Constant: 300
Base Skill Multiplier: 6 + (Scroll attack*0.01) + 0.2* ninjutsu drill lvl
Combo starter: yes
Combo mid: yes
Maximum cast range: Default to weapon's Auto Attack max range.
Hit range: Magic Area of Effect
Ailment: Tumble
Ailment duration: 3 second
Ailment chance: 100% at lvl 10
Skill Effect:
- This skill gain invincibility whilst mid-air
- Element depends on weapon
- Skullbreaker is faster with smaller area of effect at mob
- Wind jutsu is slower with smaller area of effect at player
- Deals AOE Magic damage base on MATK
Footnotes:
- This skill is affected by short /long range dmg.
- if you move during animation, the skill will not be skull-breaker but become wind released instead.
__________________________________________________________________
Dmg Type: Magic Dmg / Magic Proration
Base Skill Constant: 400
Base Skill Multiplier: 3+ (scroll attack*0.01)+0.3*ninjutsu drill lvl
Combo starter: yes
Combo mid: yes
Maximum cast range: 8m activation range,
cast time: 3s
Ailment: ignite.
Ailment duration: 8 second
Ailment chance: (60+3*SkillLv)%
- 63% at lvl 1
- 66% at lvl 2
- 69% at lvl 3
- 72% at lvl 4
- 75% at lvl 5
- 78% at lvl 6
- 81% at lvl 7
- 84% at lvl 8
- 87% at lvl 9
- 100% at lvl 10
Skill Effect
-Second activation of fire jutsu when enemy is ignited causes more damage and changes attack into Blazing dragon (area of effect).
Footnotes:
- This skill is affected by short /long range dmg.
__________________________________________________________________
Base Skill Constant: 400
Base Skill Multiplier: (1+0.5*stack) x (1+0.2*ninjutsu drill lvl) + (scroll attack*0.01)
Combo starter: yes
Combo mid: yes
Maximum cast range: infinite
cast time: 3s
Skill Effect:
- Activates a 15s countdown which then does damage to mob when countdown hits zero.
- Getting hit will reduce stk. Max stk 10
- Magic damage depends on MATK + skill stacks
- Reduces incoming long range damage
Footnotes:
- This skill is affected by short range dmg only.
- This skill unaffected by smite/save/consecutive combo tag
MP Cost: 0MP
Dmg Type: Passive
Skill Description: Learn The rules of shinobi (ninja). Slightly boost Dodge and reduce Aggro a little. If this skill is lvl10, the skill "two-Handed' will be applicable even in a ninjutsu Scroll is equipped.
MP Cost: 0MP
Dmg Type: Passive
Skill Description: Enhances the skills activated with Ninjutsu.Footnote:
The enhancement amount is not different from II, like synthesis bottle in synthesis skill.
Its 10 drill I or drill II = 5 drill I + 5 drill II
MP Cost: 0MP
Dmg Type: Passive
Skill Description: Enhances the skills activated with Ninjutsu. It doesn't matter whether you learn Ninjutsu Drill I or II first because the enhancement value will be the same.
Reference:
1. Momo post: Ninja skills - review and explanation (updated)
2. Joji spreadsheet: Ninja Skill Damage Calculation - Google Sheets
No comments:
Post a Comment