The Story so far.....

The Story so far.....

Sunday 25 July 2021

Character Stat



ஜ═ஜ Basic Stat ══

[Level]

Your level affects your Max HP and Max MP.


[Max HP]

How much Health Point you have.

Max amount of HP is 100, 000 HP, but can double with Health Potion


[Max MP]

How much Mana Point you have. 

1 MP bars = 100MP  

Every 100MP gives 1 of Attack MP Recovery base.

Max amount of MP is 2000, but can double with Mana Potion.



══ஜ Primary Stats ══

These are the stats that you can spend your stat points on. The effect depends on your weapon type. Every Stat starts with 1 point. The amount of HP gained from VIT scales with your level and other stats will also grow slightly when you level up.



[STR]

Increases ASPD and critical damage a bit, and for almost all weapons stability and ATK. For every 5 STR, 1 critical damage is added passively. Max value till 255 until limit break reach, which can be increased till maximum of 500.


[INT]

Increases MATK, Max MP and MDEF; for magical weapons it also increases the ATK. Max value till 255 until limit break reach, which can be increased till maximum of 500.


[VIT]

Increases Max HP and DEF. Max value till 255 until limit break reach, which can be increased till maximum of 500.


[DEX]

Increases CSPD and HIT. There is also a minor increase in MATK. Some weapons also gain ATK, also increases Stability of some weapons. Max value till 255 until limit break reach, which can be increased till maximum of 500.


[AGI]

Increases ASPD and FLEE. Some weapons also gain ATK. There is also a minor increase in CSPD. Max value till 255 until limit break reach, which can be increased till maximum of 500.



══ஜ Personal Stat ══

These are the stats that you can spend your stat points on after lvl40. The effect depends on the stat. Every Stat starts with 1 point, and max at 255. Unlocked at level 40.


[CRT]

Increases Critical rate. For every critical rate +1 on char, 3.4 stat point on CRT is needed.

1 CRT point       = 0.2942 base critical rate added

255 CRT point   = 75 base critical rate added


[MTL]

Increases Ailment Resistance. For every ailments resistance +1% on char, 3.4 stat point on MTL is needed.

1MTL point        = 0.2942% ailment resistance added

255MTL point    = 75% ailment resistance added


[LUK]

Increases Drop rate from monsters. For every +1% drop rate, 3.4 stat point on LUK is needed. (Not to be confuse with Base Drop from Holy Gem, which is different)

1 LUK point       = 0.2942% drop rate added

255 LUK point   = 75% drop rate added


[TEC]

Increases the Success Rate of crafting and synthesis and Difficulty Level. Max MP is also increased by 1 each point.

2 TEC = +1 difficulty level

255 TEC = +127 difficulty level


══ஜ Battle Stats ══

These are the stats that passively increase as u spend your stat points on. The stat affected by equipment, avatar, food buff and potion buff. The stats will also grow slightly when you level up.



[ATK]

This is the amount of physical attack you have. Physical damage dealt increases as ATK gets higher.


[MATK]

It's the amount of magic attack you have. Magic damage dealt increases as MATK gets higher.


[HIT]

It is the Accuracy of your Physical attacks (the more you have the better). Reduce graze.


[FLEE]

It is the ability to Dodge an attack (Not to be confuse with evasion, which is different). Cause the monster attack to miss.


[DEF]

It's the physical defense you have. Physical damage taken decreases as DEF gets higher.

0 to 250:         0.8% reduction per 10 DEF

250 to 1250:   1% reduction per 100 DEF

1250+:            3% reduction per 1000 DEF


[MDEF]

It's the Magic defense you have. Magic damage taken decreases as MDEF gets higher.

0 to 250:         0.8% reduction per 10 MDEF

250 to 1250:   1% reduction per 100 MDEF

1250+:            3% reduction per 1000 MDEF


[ASPD]

It is your attack speed (having 1000 ASPD makes the interval of your auto attacks 0, and every 180 of ASPD add 1% of motion speed, with maximum of 50% at 10,000 of ASPD).

1000 ASPD     :     0 sec delay

3000 ASPD         0 sec delay, +11% Motion Speed

5000 ASPD         0 sec delay, +22% Motion Speed

7000 ASPD         0 sec delay, +33% Motion Speed

9000 ASPD         0 sec delay, +44% Motion Speed

10,000 ASPD  :     0 sec delay, +50% Motion Speed


[CSPD]

Charge time and cast time are decreased as CSPD gets higher. Doesn't affect some skills.

(Finale, Warcry of Struggle, Power Shot and Snipe are unaffected by this. Every 20 CSPD reduce Cast Time by 1%, to a maximum of 50% at 1000 CSPD. After that, 180 CSPD are required to reduce it further by 1%.)

1000 CSPD    :     -50% cast time

3000 CSPD    :     -61% cast time

5000 CSPD    :     -72% cast time

7000 CSPD    :     -83% cast time

9000 CSPD    :     -94% cast time

10,000 CSPD :     -100% cast time


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