The Story so far.....

The Story so far.....

Sunday 25 July 2021

Guard System

 

ஜ════════ஜGuardஜ════════ஜ

The character assumes a Guard stance to reduce the damage and status ailments received from the front based on the damage reduction ability. However, players will be unable to Guard against meteor attacks or attacks on the ground of floor.


Toram have changed the Guard and Evasion system so that players can activate it at their preferred moment. Players can set the "Guard/Evasion Settings" to manual from the system settings. The default settings will be "Auto".





Here is list of equipment that capable of adding Guard status 





Auto-Guard System

  • No perfectly-timed Guard bonus
  • Activation depends on damage inflicted on player is more than 20% of total Max HP, it will be activated if player equip Shield, Two handed sword, halberd or heavy armor.
  • Damage Reduction is same as Manual system, but guard gauge and guard power will be hidden

Manual Guard System

[Guard Power +Y%]

Base Guard Power

Shield                         : 7500
Two handed Sword    : 5000
Halberd                      : 2500 
Heavy Armor              : 5000

Guard Gauge Value = Base Guard Power + ([Base guard power/100] * Guard Power +Y%) 

Note: 7500 Guard power is 75 Guard Gauge value

1 Guard Gauge gives 1% Damage Resistance (Fractional, Magic and Physical)

Guard power only increase max guard gauge, not damage reduction. Guard damage reduction based on guard gauge

Guard power consumption is based on player Max HP vs damage taken


if total Guard Power Gauge is at 100 and less 

Guard Gauge Reduction = Total Guard Gauge - [(Damage taken / Max HP)*100 ]

If the damage ratio is more than your Guard gauge, then the guard gauge will break but damage reduction calculation will be based on max guard gauge reduction. Lets say the total guard gauge is 30, hence max damage reduction guard can reduce is 30%, even the ratio of damage to Max HP is more than 30.

The higher your Max HP, the lower the deduction of total guard power, and higher damage taken, the higher deduction of total guard power.


if total Guard Gauge above 100

Player will receive 1 damage due damage reduction by 100% from guard. Guard Gauge reduction is calculated as normal.

Perfectly-timed Guard

If player do perfectly-timed Guard, it reduce half of Guard Gauge reduction and Player will receive 1 damage even total Guard gauge is 30.


[Guard Recharge +Y%]

Base Guard Recharge time

Shield                         : (1% Guard Gauge per second) 
Two handed Sword    : (1% Guard Gauge per second)
Halberd                      : (1% Guard Gauge per second) 
Heavy Armor              : (0.5% Guard Gauge per second)

Guard gauge recharge rate [%/sec]  = (Base Guard Power/Total Guard power) + (0.0119* Guard Rate +Y%) 


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