The Story so far.....

The Story so far.....

Sunday, 25 July 2021

Evasion System

 

ஜ════════ஜEvasionஜ════════ஜ

Helps the character get away from the attack warning area by quickly moving a few steps. It can also cancel damage when used and timed with monster's single attack.


Base Evasion Charges for each equipment is 

Light armor      :    3 charges
Daggers           :    2 charges
Magic Device   :    4 charges
Knuckles          :    1 charges 
Dual Sword      :    1 charges

if light armor and dagger are equipped, Total Evasion Charges will be:

Light armor + dagger = 3 charges + 6 charges = 9 Charges





Auto-Evasion System

If it is set to Auto, it will be automatically activated and the damage will be cancelled when there is no attack warning on the area the character is about to move to.

Usable evasion at time is 1 and activated when player move out of AoE, but total Evasion charges are as follows:

Light Armor      >  3 charges
Dagger             >  2 charges
Magic Device   >  4 charges
Knuckles          >  1 charges
Dual Sword>     1 charges

Auto evasion can evade physical/magic/fractional AoE 

However, it will not react to single, bullet, and bowling attack. Also, unable to auto trigger if player inflicted with the slow and stop ailment. Evasion only works against your target, but not against other enemies

Even its auto Evasion, unfortunately it has Evasion recharge time like Manual Evasion, but hidden.

Upon successful auto evasion, It will trigger evasion related skill such as
  • Double Stab in Dagger Skill tree 
  • Flash blast in Dual sword skill
The skill mirage evasion can't be activated with auto evasion.


Manual Evasion System

Usable evasion at time is depend on number of charge, and player can execute the evasion whenever the player want (ad-lib)

Base Evasion Charges for each equipment is double for manual evasion. 

Light armor      :    6 charges
Daggers           :    4 charges
Magic Device   :    8 charges
Knuckles          :    2 charges 
Dual Sword      :    2 charges


[Evasion Recharge +Y%]

Total Usable Evasion = Usable x2

Evasion Gauge Recharge Rate [%/sec] = Base Evasion Gauge/ (100% + Total Evasion +Y% + Evasion Usage Penalty)

Evasion Usage Penalty= [Base Evasion Gauge - Current Evasion Gauge*(100% + Evasion +Y%)] / Current Evasion Gauge

Getting hit from enemy can half Evasion Usage Penalty

Evasion Usage Penalty (New) = Evasion Usage Penalty/2

Final Evasion Gauge Recharge Rate =  Base Evasion gauge / [100+ Evasion+ Evasion Usage Penalty (New)]


Base Evasion recharge


Light Armor                                               >  5 seconds
Dagger                                                      >  3.33 seconds
Magic Device                                            >  10 seconds
Knuckles                                                   >  2.5 seconds
Dual Sword>                                              10 seconds

Light Armor + Dagger                               >  5 seconds
Light Armor + Magic Device                     >  5 seconds
Light Armor + Knuckle                              >  5 seconds
Light Armor + Dual Sword                        >  5 seconds

Light Armor + Knuckle + Magic Device    >  5 seconds
Light Armor + Knuckle + Dagger              >  5 seconds
Light Armor + Knuckle + Magic Device    >  5 seconds

Knuckle + Magic Device                           >  5 seconds
Knuckle + Dagger                                     >  5 seconds



-It is increased by Light Armor, stats and skills.

-Light Armor increases Evasion recharge by +10%, Heavy Armor has the opposite effect.


base evasion stack is 2 for knuckles and DS, 4 for daggers, 6 for light armor and 8 for MDs.

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