The Story so far.....

The Story so far.....

Tuesday 27 July 2021

IT ALL DEPENDS ON YOUR SKILL

Previously, we already started to build the formula of the damage calculation by adding DEF and MDEF. But now it's time to talk about a very important issue for the damage base: Skills. We will focus on two aspects of skills called "Skill Constant" and "Skill Multiplier".


What is Skill Constant and Skill Multiplier?

"Skill Multiplier" could be called in the game as the power of skill. Similarly "Skill Constant" as another aggregate about the power of skill. But each of these is different in each skill and between them.


Each offensive skill has a Skill Multiplier as well as a Skill Constant that will define whether a skill is good or not. The skills follow this formula:

( Base + Constant ) * Multiplier


And now, we select a small part of the final damage calculation:


Final Damage (Step 2) = Final Damage (Step 1) + Skill Constant

Final Damage (Step 4) = Final Damage (Step 3) * Skill Multiplier


Something to take into account is that auto attacks are considered as skills, with values of Constant equal to 0 and Multiplier equal to 1.


On the other hand, you may have noticed that we skipped step 3 in the formulas mentioned, the reason is that there is another piece of information that will be discussed later, so let's assume for now that step 2 is the same as step 3.


Is this important?

Of course, as we discussed earlier in Chapter 1 that the basis of injury is the most important thing in the calculation of damage. Choosing a good skill is a very important step.

Multipliers give a huge increase in damage base (A good DPS skill has Multiplier greater than 7). On the other hand, the Constants also give a boost to the damage base.


How do you increase this?

Maximize your skill

Most skills increase their Constant and Multiplier depending on the level they have. So don't hesitate to level up the skill.



Know some effects for your skill

There are some skills that have an extra extra in their skill constant and multiplier. For example: Heavy's Smash on your second attack on enemies with Armor Break, Shell' Break increases your damage on high defense enemies, Strike Stab receives STR bonus as well as if the enemy possesses an ailment.


Summarizing

So far, we have seen information concerning damage calculation: ATK and MATK (Main Stats), Base Damage (An important aspect in damage calculation), DEF and MDEF (One of the great damage limiters in high difficulty bosses) and finally the skills. With this we can calculate the normal damage (Damage with white numbers) leaving aside some complements such as Short /Large Range Damage or passive skills such as Whack and Sword Techniques.


From this point on we will see a lot of multipliers that will increase our damage. Maybe you can get bored and there's no denying it, but there are little details that can't be left out. We will begin to let the mind fly.

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